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Home » How to Completing the Anti-Magic Achievement in Librarian: Solving the Arcane Library

How to Completing the Anti-Magic Achievement in Librarian: Solving the Arcane Library

Emily Smith by Emily Smith
May 8, 2026
in Gaming
Reading Time: 4 mins read
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How to Completing the Anti-Magic Achievement in Librarian: Solving the Arcane Library
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When you first opened Librarian: Tidy Up The Arcane Library, you likely felt overwhelmed by the sight of over 3,000 disorganized books. Even after filling many shelves, the pile of remaining books never seems to shrink.

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One reason for the slow progress is having to repeatedly check which shelf each book belongs to, to make sure you’re placing it correctly. This process becomes easier once you start using magic. However, if your goal is to earn the Anti-Magic Master achievement, you won’t be able to verify the proper placement of books.

How to Check Where Each Book Belongs

If you’re using Major Magic, confirming where a book should go is simple—just tap a button. The Shelf Guide ability, one of Major Magic’s skills, highlights the correct shelf for the book you’re holding. You can upgrade this ability to reduce the cooldown to just 5 seconds and increase its active time to a full minute, letting you use it almost constantly.

Without Major Magic, your only option is to look at the maps near the stairs. These give a general idea of each shelf’s theme, but they don’t specify individual book titles.

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Most bookshelves share a common style: for example, the Curses and Dispels shelf has books with black covers and red text, while the Necromancy shelf features mostly purple books. These clues can help you scan the floor for books of a certain theme.

However, some books look similar to others from different shelves, making it easy to second-guess yourself. When a book is placed incorrectly, the shelf highlights it in a specific color as a warning. Still, this can be easy to miss, and it only indicates that the book doesn’t belong there—not where it should go.

Remember, a red glow doesn’t always mean a mistake. It might also mean that books from the same collection are already grouped together. Check other shelves to see if the book from that collection has already been placed elsewhere.

Walking back and forth between maps and shelves can become tedious, especially if you’re aiming to finish the game quickly for other achievements. Eventually, you’ll remember each shelf’s theme, but until then, a guide like this can be very helpful.

All Book Locations

Each bookshelf has its own theme and a different number of slots. Some shelves are dedicated to series with ten volumes, others hold smaller series, and some themes span multiple shelves. It’s important to pay attention to avoid mixing similar titles.

Not all titles are obvious. Simple titles like “Book of Alchemy” obviously belong on the Alchemy shelf, but more complex titles, such as “Tactics of the Bucket: Vision-Stealing Theft,” require you to deduce they belong on the Stealth shelf.

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First Floor

This level contains traditional magic categories, including books related to spells, monsters, and alchemy.

Bookshelf Titles That Belong Here
1A: Monsterology Books with brown covers, including titles like Monsterology, Monster Field Notes, The Illustrated Bestiary, and others focused on monsters and their ecology.
1B: Astrology and Divination Books mainly in blue, purple, or gold, featuring titles like The Seer’s Journal, Prophecy, Voices of the Oracle, and more on celestial and prophetic topics.
1C: Curses and Dispels Black books with red scripting, including The Dark Pact, Seal and Sever, The Grand Compendium of Curses, and various curse-breaking rituals.
1D: Bard and Music Multicolored books, often yellow, covering music, spells, and magic related to sound. Titles include The Chronicle of World Music, Spell Chanting Technique, and others on musical magic.
1E: Necromancy Deep purple or black books with gold lettering, such as Compendium of Necromancy, Night Parade of One Hundred Demons, and guides on talking to spirits.
1F: Transfiguration Red and brown books with gold script, including Reducing Metamorphosis Time, Object Alteration, and guides on shape-shifting.
1G: Magical Artifacts and Enchanting Mostly purple with gold lettering, like The Grand Encyclopedia of Magical Artifacts and manuals on enchanting items.
1H: Stealth Black books with gold or white script, such as Complete Guide to Stealth Magic, Shadow Walking, and ninja techniques.
1I: Illusion Magic Books in shades of purple, detailing illusions, sensory manipulation, and defense strategies.
1J: Summoning Magic Dark blue volumes about summoning entities, contracts, and related rituals.
1K: Healer and Healing Magic Red and white books with gold, from basic restrictions to advanced healing techniques.
1L: Holy Magic White and gold books related to purifying and protecting with holy spells.
1M: Destruction Magic A large collection of books in various colors, marked “Book of Spells,” including elemental and destructive spells.
1N: Alchemy and Potion-Making Books with “Alchemy” in the title, like Secrets of the Philosopher’s Stone, Potion Crafting Guide, and safety manuals.

Second Floor

This area courses through more practical and academic subjects—everyday magic, school lessons, and reference materials.

Bookshelf Titles That Belong Here
2A: Warrior Books with red, brown, or black covers, including Three Sword Style, Blade and Spell, and manuals on combat techniques.
2B: Archery Green volumes, such as The Fundamentals of Archery and Magic Bows and Crossbows.
2C: Daily Magic Pastel-colored books, covering everyday enchantments, household spells, and magic tips for daily life.
2D: Mathematics Assorted colors, with titles like Mana Measurement, Infinite Series, and Geometry of Magic Circles.
2E: Art Colorful books describing magical painting, drawing, and creating animated art.
2F: Management Blue and black books with titles on organizing and leading magical organizations.
2G: Economics Green books on the value and trade of arcane resources and financial systems.
2H: Sociology Red and brown titles discussing social structure, workforce, and cultural issues among magic users and various species.
2I: Psychology Red books examining mental states, emotions, and the psychology of magic practitioners.
2J: Philosophy White volumes exploring the ethics, metaphysics, and foundational questions of magic philosophy.
2K: Jurisprudence Dark green/blue books on legal systems, contracts, and regulations specific to magical societies.
2L: Romance Novels Bright, colorful titles about love stories within magical worlds.
2M: Mystery Novels Mostly gray and black with some color accents, featuring detective stories.
2N: History Varied colors, detailing past civilizations, wars, and the development of magic over ages.
2O: The Travels of Otherworld Earth-tone books about worlds without magic, exploring cosmic and technological contrasts.
2P: Dungeons Deep purple books, covering dungeon design, creatures, and adventures within subterranean environments.
2Q: Language B rown, green, gray, and blue volumes on magical languages, ancient scripts, and communication among species.

Books can appear on either floor regardless of where they eventually belong, so don’t limit yourself just to the obvious placements.

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Tags: achievementanti-magicarcane librarygame guidelibrarianmagicmaster achievementtidy upunlock
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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