In Marvel Rivals, various allies utilize stationary abilities that can be deployed within a specific range. These abilities typically come with extended cooldown periods, requiring players to remain close or rush to their locations. If done incorrectly, you may negate the benefits your team’s Strategist or Vanguard are trying to provide, whether that’s shields or attack enhancements. Additionally, some of these abilities can also damage enemies, which presents an excellent opportunity to lure in melee fighters and let them take the hit.
Most of the time, these buffs are fixed and cannot be dispelled by opponents. However, a handful of deployable abilities in Marvel Rivals can be targeted by enemies. Unless you place these behind cover, foes can quickly destroy them. In such situations, it’s crucial to keep these items hidden but also communicate their locations to your teammates so they can benefit from them without getting caught.
Understanding Stationary Buffs
As the name suggests, stationary buffs are provided by allies but cannot be easily moved in Marvel Rivals. They often have extended cooldowns, may follow the caster, or can be lost once used on a previous target. If you are using a Duelist ability, you might need to backtrack or chase these buffs down.
Good communication is key for the team, especially in Quickplay or lower-ranked matches. As the user of these buffs, it’s wise to explain how your abilities work. Simultaneously, if you’re the one receiving the buff, it’s crucial to maintain spatial awareness regarding how your teammates intend to assist you.
It can be somewhat challenging to distinguish between allied and enemy abilities in Marvel Rivals. Typically, team abilities are marked in blue, while enemy abilities are shown in red. However, this is not always consistent, as some lighter red effects may actually be friendly.
Many stationary abilities also act as traps against enemies. Continuously targeting these structures usually results in opponents wasting their cooldowns. Use this to your advantage by baiting them into a false sense of security before striking back.
How to Maximize Stationary Buffs
Generally, the best course of action in Marvel Rivals is to move toward the buff. However, it’s important not to expose yourself or evade cover unnecessarily. If you’re being pursued by characters like Wolverine or Iron Fist, stepping into the buff’s area might be a crucial move to preserve your life. Below is a list showcasing all the stationary abilities and their effects in Marvel Rivals:
Ability | Character | Effect |
---|---|---|
Armor Pack | Rocket Raccoon | Grants 25 bonus health upon pickup |
Rocket Boots | Rocket Raccoon | Allows you to dash upward by double-jumping |
Healing Bubble | Jeff the Land Shark | Heals for 85 and increases movement speed by 60% for 4 seconds |
Regeneration Domain | Loki | Heals 100 health per second and 30% of damage taken for 5 seconds; all Doppelgangers cast simultaneously |
Guardian Shield | Invisible Woman | Heals 50 health per second and slows enemies by 30% upon contact |
Psionic Vortex | Invisible Woman | Slows enemies by 50% for 4 seconds |
Eternal Bond | Cloak and Dagger | Heals 220 health per second and damages enemies for 30 per second over 10 seconds |
Dagger Storm | Cloak and Dagger | Heals 55 health per second for 6 seconds |
Weather Control | Storm | Provides an 8% speed or damage boost when within 15m of Storm |
Plasma Globules | Black Widow | Slows enemies by 80% for 10 seconds if lured inside |
Bionic Spider-Nest | Peni Parker | Each drone deals 40 damage to a single enemy (up to 400 total) |
Dark Seal | Scarlet Witch | Periodically stuns enemies for a total of up to 1.5 seconds |
Lightning Realm | Thor | Enemies take 40 damage and are slowed by 30%; Thor gains one Thorforce per target |
Applying these strategies effectively can elevate your gameplay in Marvel Rivals.