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Liar’s Bar became an unexpected favorite during its early access launch. This game combines complexity with straightforward mechanics, creating a unique blend of charm and dark humor that makes it enjoyable whether you are with friends or playing with strangers.
Liar’s Bar features two game modes: Liar’s Deck and Liar’s Dice. While Liar’s Deck may appear more intricate, Liar’s Dice offers just as much excitement and strategy. It’s a game that’s easy to pick up but challenging to master. Here’s a look at the fundamentals.
Understanding Liar’s Dice
In Liar’s Dice, each player starts with five dice. These dice are rolled each round, and only the rolling player knows their values.
Additionally, every player receives two shots of poison. One shot is harmless, but the second shot is always fatal.
How a Round Works in Liar’s Dice
At the start of each round, players roll their dice and view their values. In a typical game with four participants, that means a total of twenty dice are rolled, with each die showing numbers between one and six.
The first player announces a dice value they believe is present on the table and specifies how many of that value they think were rolled.
The bet considers all 20 dice on the table, not just one’s own.
The next player can either raise the bet or challenge the previous player’s claim.
Raising a Bet
To raise a bet, a player must either claim a higher number of the same dice value or a greater number of dice of higher value. Although it might seem tricky, it’s straightforward.
For instance, if a player claims three fours, the next player can either claim four fours or a number of dice with a higher value. Players can also bet around to one again. For example, if someone claims five sixes, the next can claim five ones.
Challenging a Bet
If a player believes someone has made a false claim, they can challenge the last bet. Once this happens, everyone reveals their dice. The rolled values are tallied to determine if the bet was accurate. If a player said there were five threes and there are five or more threes, their claim stands. If there are fewer, they were incorrect.
- If the bet was correct, the player who was challenged must take a shot of poison.
- If the bet was incorrect, the player who made the claim must take a shot of poison.
Finishing Liar’s Dice
A game of Liar’s Dice concludes when only one player remains who hasn’t consumed their second shot of poison. Unlike Liar’s Deck, where players have more chances to recover from mistakes, Liar’s Dice allows only one mistake before a player loses the game.