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Temple
A balanced faction focused on buffing human units, covering all combat ranges. It benefits from strong morale synergies, rewarding a pure, single-faction army. The faction excels in late game but has slow early focus generation and costly building paths compared to some rivals.
The Temple’s lineup includes infantry, cavalry, ranged, and divine units, each fulfilling specific battlefield roles. They heavily reward support spells and morale enhancements, with units gaining additional benefits from magic enhancements. The mid-game standout, the Lightweaver, is a versatile ranged hybrid that bridges the gap to endgame angels.
Heroes in the Temple tend toward either combat leadership or divine magic, both strengthening the faction’s buff-centric style. The most impactful early hero arrives with access to high-tier units sooner than usual, giving an advantage in initial map clear.
Suitability for New Players: ★★★★☆
It has a straightforward structure familiar to veterans of classic Heroes games. Early game plans are clear, but full effectiveness takes time to develop.
Necropolis
An attrition-focused faction based on accumulating power over time. Its Necromancy mechanic raises fallen enemies as Skeleton units after battles, creating a self-replenishing army that grows throughout the game. The faction functions almost like a machine, generating its army passively.
Units tend to be fragile but sustain themselves through passive effects. Upgrading basic frontline fighters into ranged units dramatically boosts survivability early on. Mid-tier units can heal via life drain, and later tiers include powerful ranged spellcasters. The army snowballs gradually—by mid-game, you’re supplementing with an expanding skeleton horde that costs no gold to recruit.
Necromancer heroes are the faction’s core engine, especially those investing in the faction’s unique magic, which boosts both skeleton production and combat strength.
Suitability for New Players: ★★★☆☆
The snowball mechanic is powerful but requires understanding its conditions—certain enemy types won’t generate skeletons, and the faction feels weak initially. Rewarding once mastered.
Grove
A nature-based faction built on a straightforward combat loop: ranged units deal damage while melee units protect them. Multiple ranged tiers ensure consistent damage throughout early game stages, instead of relying on a single powerful unit. A unique teleportation network links towns, adding strategic depth in logistics and reinforcement, especially on larger maps.
The roster includes ranged units at nearly every tier, maintaining a steady backline presence. Melee units serve mainly as a shield, softening enemies and protecting the backline. The faction’s frontline is intentionally simple, keeping strategies clear.
Two hero types—combat-focused Wardens and nature-magic Druids—both support a defensive stance, through either frontline protection or spellcasting to control the battle.
Suitability for New Players: ★★★★★
Very accessible and intuitive, with the teleport system forgiving early positional mistakes. The early-tier ranged unit provides immediate battlefield traction.
Dungeon
A dark elf underground faction centered around a powerful ranged unit that, once upgraded, becomes one of the most effective damage dealers in the game. The late-game features formidable Tier 7 Dragons, pushing the faction’s strength ceiling high.
The roster is misleading; it contains fragile low-tier units and a few elite units that should take most of your investment. The key is focusing on the highly efficient ranged attacker, which should absorb most of your early expenditure. Minotaurs offer high morale, and dragons serve as the ultimate endgame units.
Heroes can be either might or magic specialists, benefiting from flexible strategies. Motley, an early hero, starts with an elite ranged unit, providing a strong mid-game setup from the beginning but at the expense of cheap units.
Suitability for New Players: ★★★☆☆
Strong potential but demands knowledge of which units to prioritize and when to resist building overpowered armies prematurely.
Hive
A demonic, insectoid swarm faction driven by aggression and sustained combat. Units recover health by consuming fallen enemies, allowing them to withstand attrition. A key late-game ability grants enhanced army size following win streaks, and some units can summon replacements during battles, extending fights and enabling resource farming.
Units are fast and resilient relative to their tier, making prolonged battles less punishing. The Taunt ability, granted by an early Faction Law, allows a unit to attract enemy attacks and control the fight—when combined with patience in developing the Law, it becomes highly effective.
Hero classes lean toward abilities that promote aggressive, ability-focused builds. While options exist for various playstyles, specific synergies make this faction particularly viable for players who enjoy ability play.
Suitability for New Players: ★★☆☆☆
Mechanics are satisfying but complex; the Taunt and sustain system require investment and patience. Not highly transparent for newcomers.
Schism
A renegade elf cult that opened a rift to the Abyss, summoning eldritch creatures to its side. Its core mechanic, Abyssal Communion, grows the army in battles following consecutive wins—each victory increases combat bonuses, but a single defeat resets the streak. Many units can summon replacements during fights, making engagements last longer and offering resource farming opportunities.
The roster includes fragile units balanced by powerful abilities. Mid-tier units with summoning abilities play a pivotal role, and triggering their potential on high-value stacks is key. The late-game Tier 6 ranged unit can clear enemy blockages, and Tier 7 units are immune to magic, enabling unique endgame strategies.
Heroes are aligned heavily with magic, with specialists capable of clearing map objects through spell damage earlier than most factions.
Suitability for New Players: ★☆☆☆☆
Most demanding faction, requiring careful management. Early units are fragile, and its mechanics favor players familiar with strategic planning and patience. Consider other factions first.





