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“007 First Light” has been released, so it’s time to get dressed in your best suit, prepare a laser watch, and get ready to take down some unnamed henchmen. The game covers the early years of James Bond’s career as an MI6 agent, featuring a mix of sneaky stealth and intense action scenes.
Most of your gameplay will have you sneaking around beautiful, exotic locations. But there will also be moments when you need to confront enemies directly. One of these moments is during your second fight with Murto in the museum basement during the “Uninvited” mission. Here’s how to defeat him if you’re having trouble taking him down.
### How To Defeat Murto
The fight with Murto is a complex game of hide-and-seek. You start unarmed, and fighting him face-to-face will only get you killed. Instead, you need to sneak around the storage room below the museum and find ways to harm him using the environment. Your success depends on the gadgets you have with you, as some work better against Murto than others.
When the fight begins, if you have the Laser Strap or Dart Phone, look to your right and up at the chandelier. Wait for Murto to walk underneath it, then use your gadget to drop the chandelier on him. This will take away one of his health bars, so don’t rush to attack him when he’s stunned.
If you don’t have the Laser Strap, go left and squeeze through a gap in the shelves to reach an area with two big lights. Wait for Murto to come in front of one, then use your watch to hack it. This will cause the light to shoot fire at him, causing damage. There are two such lights, so if he avoids one, reposition and wait for him to approach the second.
You can tell when Murto is in trap range because a yellow triangle with an exclamation point will appear over him when looking at him through your Q-Lens.
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Between the traps, you’ll need to move quickly, as Murto will be searching the room at a rapid pace. Be cautious because the room is filled with motion sensors. Walking in front of them will trigger them, flash red, and cause Murto to charge toward you. These sensors can be deadly, so always stay alert.
You also have the option to hack the motion sensors to set them off intentionally, drawing Murto toward you. This tactic is helpful because the room is large and sometimes difficult to lure him into certain areas. Additionally, you can hack the radio devices around the room to play sounds that will attract Murto, but be careful not to stand too close to the radios when doing this.
Murto’s detection range is wide, so if you walk directly in front of him, he’s likely to spot you and open fire. If that happens, quickly move to another part of the room to hide until he loses track of you. To fully deplete his health, you will need to trigger three different traps with Murto nearby.
Once you’ve managed to hit all the traps and reduce his health, a cutscene will trigger, ending with Murto defeated. There’s no extra fight or phase afterward.
After beating him, head into the open room on the right outside the storage area. You will find a box in the back corner containing the Restoration Room Keycard. Use this keycard to open the door across from you, where you’ll find the Tero Murto Locket on a table.




