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After starting out in the dungeons of Vampire Crawlers, you’ll face some tough fights that could send you to the Game Over screen often. Luckily, you can unlock upgrades using your coins, which permanently boost your stats for any character you play, such as increasing health, adding armor, or earning more experience points, among other benefits.
These upgrades, called Power Ups, are available early in the game. However, most of them are costly and require a decent amount of Gold. Below, we’ll go over the key upgrades to focus on first in Vampire Crawlers.
Top Power Ups to Unlock First
Here are ten Power Ups we recommend you prioritize:
Note: If you don’t see some of these Power Ups available, you might need to complete specific levels or meet certain requirements in the Unlocks building.
| Power Up | Starting Price | Why It’s Useful | Duration |
|---|---|---|---|
| Duration | 250 | Your Crawler cards have strong effects if you adapt to how they work. Aside from Spellbinder cards and Gems, upgrading this helps them stay longer. | |
| Growth | 750 | Leveling up in dungeons and earning XP is essential for gaining new cards and Gems. Increasing this Power Up speeds up that process. | |
| Max Health | 450 | A straightforward one. The longer you survive, the better. Increasing total HP helps with that. | |
| Skip | 312 | Do you often get rewards you don’t want, and run out of rerolls? Skip lets you avoid choosing a reward and instead gain extra XP. You’ll get fewer cards, but your deck will improve faster. | |
| Recovery | 1,557 | Early in the game, healing mainly comes from chickens, which are rare. This Power Up allows you to heal up to three points after each encounter. | |
| Armor | 1,333 | As you progress into tougher dungeons, enemies will attack more often. Increasing your armor can help reduce damage taken. | |
| Cooldown | 3,583 | Each rank gives you one extra Mana — very helpful, especially at the start. Maxing this out lets you perform powerful combos. | |
| Crawler Slot | 3,551 | Playing with multiple Crawlers changes your strategy completely. This upgrade lets you bring two or three into the fight at once. | |
| Magnet | 2,091 | Magnet increases your Draw effect by one, giving you more cards in hand, which is always beneficial. | |
| Revival | 4,091 | This is like a second chance. If you die during a run, you can revive with full health by purchasing this Power Up. |
You can reset your Power Ups anytime by clicking the red button at the bottom left; this allows you to try different upgrade combinations as you progress.





