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Home » To Aid or Confront the Flying Waters Demineur in Clair Obscur?

To Aid or Confront the Flying Waters Demineur in Clair Obscur?

Emily Smith by Emily Smith
May 13, 2025
in Gaming
Reading Time: 2 mins read
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To Aid or Confront the Flying Waters Demineur in Clair Obscur?
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Navigating Encounters in Clair Obscur: Expedition 33

In Clair Obscur: Expedition 33, it can be tricky to decide whether to engage every enemy you encounter, especially optional foes like the White Nevrons. These distinctive enemies are non-hostile and provide unique quests if you choose to interact with them. Generally, these quests involve finding a specific item in the vicinity or completing certain challenges.

There are other optional enemies, like the Tisseur, that might prompt you to fight. However, when you come across the non-threatening White Nevrons, such as the Demineur in Flying Waters, it’s wise to listen to them first. By doing so, you’ll gain a unique quest and a special reward. Successfully completing all quests related to the White Nevrons also earns you the "Aiding the Enemy" trophy, setting you up for bigger rewards later in the game.


Assisting the Demineur in Flying Waters

Upon encountering the White Demineur Nevron in Flying Waters, it might not be immediately obvious whether to attack or assist. If you opt to help the Demineur, your task will be to locate the Intact Mine, which is nearby. Head to the right of the Demineur and use your parkour skills to traverse the platforms to retrieve the glowing pink item. Simply collect the Intact Mine and return it to the Demineur.

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Tip: If you struggle with parkour, remember that you can grab onto ledges to pull yourself up when you miss a jump.

Returning the Mine to the Demineur rewards you with the Deminerim weapon for Lune, which is a solid early-game reward. After claiming your reward, you still have the option to attack the Demineur, but this could lead to minor drawbacks.


Consequences of Attacking the Demineur

Should you decide to attack the White Demineur Nevron, whether before or after retrieving the Intact Mine, you’ll receive 3x Colour of Lumina and 1x Chroma Catalyst. However, attacking it means the Demineur won’t return to the area. If you attack after getting the Mine, you still retain the Deminerim weapon but miss out on better rewards down the road. In Act 3, you can meet an NPC named Blanche in a venue called The Fountain.

Regardless of your earlier choices, you will eventually cross paths with Blanche. If you’ve attacked any White Nevron foes, including the Demineur, you’ll be forced to battle Blanche, earning only 10x Colour of Lumina and 2x Grandiose Chroma Catalyst (or potentially a Perfect Chroma Catalyst in New Game Plus). Conversely, if you’ve spared all White Nevrons, Blanche won’t challenge you, and you’ll receive a whopping 100x Colour of Lumina.


Why Helping the Demineur is the Smart Choice

Overall, aiding the Demineur in Flying Waters is the best path to take. The immediate reward of 10x Colour of Lumina may seem appealing, but the 100x reward later on makes a far greater impact. While you might feel pressed for Lumina points early on in Act 1, remember that you will find many sources of Colour of Lumina as you progress through Clair Obscur: Expedition 33.

In conclusion, assisting and sparing the White Demineur Nevron offers both immediate and long-term benefits, making it the preferred choice in the game.


Let me know if you need any further adjustments!

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Tags: Clair Obscur: Expedition 33GamingPC Games
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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