At the start of the Dragon Quest 3 HD-2D Remake, players will encounter a detailed and extensive quiz that helps shape their character’s personality for the game. While this personality doesn’t influence the story itself, it plays a crucial role in determining your character’s stats. The assigned personality will provide percentage boosts to essential traits like strength, agility, vitality, intelligence, and luck — all vital for mastering the complexities of Dragon Quest 3‘s Vocation system later on.
This quiz isn’t your standard personality test where each answer clusters into a category defining whether you’re more of a warrior or a mage, for instance. Rather, the personality quiz in DQ3 resembles a hidden Choose Your Own Adventure-style experience. Each response you make leads to a related question further down the list. By the end, you’ll find yourself placed into a specific scenario based on your answers, and your performance here will solidify your assigned personality.
Complete List of Starting Quiz Questions & Answers in Dragon Quest 3 HD-2D Remake
Initial Questions
When you begin Dragon Quest 3, you’ll always face one of five introductory questions. Each question is general and open-ended. Below, you’ll find the initial five questions and where they lead you next.
Question |
Yes |
No |
---|---|---|
“Do you find life dull and uninteresting?“ |
Jump to “If you find a cave, do you rush inside to explore?“ |
Jump to “When you see someone in trouble, do you feel compelled to help?“ |
“Do you see the sun above as the ruler of all nature?“ |
Jump to “Do you often dream?“ |
Jump to “Do you spend more on weapons than armor?“ |
“Do you think victory can be achieved in battle?“ |
Jump to “Do you prefer magic to physical weapons?“ |
Jump to “Do you enjoy conversing with townspeople during your travels?“ |
“When preparing for an adventure, do you value fine gear over loyal companions?“ |
Jump to “Do you often spend more on weapons than on armor?“ |
Jump to “Do you wonder how it would feel to fly?“ |
Your responses to these questions guide you to follow-up inquiries, creating a chain that ultimately leads you to a specific scenario. Below is a rundown of the potential follow-up questions you could encounter, categorized by the scenarios they lead to.
Follow-Up Questions
Your answers to the initial questions trigger other questions, continuing a path that ends with one of the game’s beginning scenarios. Here is a comprehensive list of follow-up questions you may encounter, depending on your earlier responses.
Number |
Question |
Yes |
No |
---|---|---|---|
1 |
“If you find a cave, do you rush inside to explore?“ |
Jump to 8 |
Return to the final question |
2 |
“When you see someone in distress, do you feel compelled to assist?“ |
Jump to 9 |
Jump to 10 |
3 |
“Do you often dream?“ |
Jump to 11 |
Jump to 5 |
4 |
“Do you spend more on weapons than on armor?“ |
Jump to 8 |
Jump to 2 |
5 |
“Do you prefer magic over physical skills?“ |
Jump to 7 |
Jump to 12 |
6 |
“Do you like talking to people in the towns and villages you visit?“ |
Jump to 1 |
Jump to 4 |
7 |
“Do you wonder what it would be like to fly freely?“ |
Jump to 13 |
Jump to 14 |
8 |
“Would you prefer a cheaper inn that is far away over one that is more expensive but close?“ |
Jump to 3 |
Jump to 5 |
9 |
“Do you often have so many thoughts that you struggle to sleep?“ |
Jump to 3 |
Jump to 15 |
10 |
“Do you prefer mountains over oceans?“ |
Jump to 28 |
Jump to 15 |
11 |
“Do you have dreams about being chased?“ |
Jump to 12 |
Jump to 17 |
12 |
“Do you find gatherings with new people exhausting?“ |
Jump to 14 |
Jump to 18 |
13 |
“Do you envy birds for their freedom?“ |
Jump to 19 |
Jump to 20 |
14 |
“Do you believe in the words of fortune-tellers?“ |
Jump to 19 |
Jump to 17 |
15 |
“When bored, do you quickly become restless?“ |
Jump to 17 |
Jump to 3 |
17 |
“Do you enjoy physical activities?“ |
Begin “Village” scenario |
Jump to 32 |
18 |
“Can you avoid letting failure occupy your mind?“ |
Jump to 24 |
Jump to 17 |
19 |
“If you could be reborn, would you choose to be a prince or princess?“ |
Jump to 18 |
Jump to 20 |
20 |
“Do you have difficulty saying no to others?“ |
Jump to 25 |
Jump to 18 |
21 |
“When inspiration strikes, do you act immediately?“ |
Jump to 26 |
Jump to 27 |
22 |
“Can you promise to never break a promise?“ |
Jump to 28 |
Jump to 27 |
23 |
“Do you prefer cats over dogs?“ |
Jump to 29 |
Jump to 30 |
24 |
“Are you unable to argue, even when you disagree?“ |
Jump to 22 |
Jump to 17 |
25 |
“Do you often drift off into daydreams?“ |
Jump to 31 |
Jump to 32 |
26 |
“Do you have enough confidence to trust your instincts?“ |
Begin “Desert” scenario |
Jump to 27 |
27 |
“When you start a task, does everything else fade away?“ |
Jump to 33 |
Jump to 34 |
28 |
“Do you believe in a higher power?“ |
Begin “Monster” scenario |
Jump to 27 |
29 |
“Is it wrong to fall for a friend’s beloved?“ |
Jump to 30 |
Jump to 35 |
30 |
“Do you blush when someone praises you?“ |
Jump to 35 |
Jump to 17 |
31 |
“If granted a wish, would you name it without hesitation?“ |
Begin “Tower” scenario |
Jump to 36 |
32 |
“Do you have a diverse circle of acquaintances?“ |
Jump to 37 |
Jump to 36 |
33 |
“Do you save the best food on your plate for last?“ |
Jump to 38 |
Jump to 39 |
34 |
“Is there something you would protect at all costs?“ |
Begin “Castle” scenario |
Jump to 39 |
35 |
“Do you take care in how you present yourself?“ |
Jump to 17 |
Jump to 17 |
36 |
“Do you often think back to past days?“ |
Jump to 38 |
Jump to 37 |
37 |
“Do you pay much attention to others’ gossip?“ |
Jump to 38 |
Jump to 40 |
38 |
“Do you think the world is more sad than joyful?“ |
Begin “Forest” scenario |
Jump to 41 |
39 |
“If you trip over a pebble, is it more your fault or the stone’s?“ |
Begin “Castle” scenario |
Begin “Cave” scenario |
40 |
“If someone deceives you, do you believe you were at least partly to blame?“ |
Begin “Theater” scenario |
Jump to 41 |
41 |
“Did you ever wish to grow up too quickly?“ |
Jump to 42 |
Jump to 43 |
42 |
“Do you believe a dream can eventually come true if held long enough?“ |
Begin “Cave” scenario |
Begin “Theater” scenario |
43 |
“Do you crave things more if you’re unable to have them?“ |
Begin “Cave” scenario |
Jump to 42 |
Scenarios & Personalities
The eight scenarios set the stage for the beginning of your adventure in Dragon Quest 3. The following table outlines each scenario, the choices available to you, and the corresponding personality you will receive at the end.
Scenario |
Choice |
Personality |
---|---|---|
“Village“ |
Steal the purse and confess |
Show-Off |
Steal the purse but keep quiet |
Slippery Devil |
|
Don’t steal the purse and leave |
Shrinking Violet |
|
“Desert“ |
Take the canteen |
Thug |
Give the brother the canteen |
Daredevil |
|
Carry the brother |
Idealist |
|
“Monster“ |
Kill fewer than three people |
Paragon |
Kill three or more but don’t harm children |
Wimpy |
|
Kill three or more but spare women and the elderly |
Spoilt Brat |
|
Kill three or more, including children |
Egghead |
|
Kill nine or more, avoiding the man near the inn |
Klutz |
|
“Tower“ |
Take the stairs |
Socialite |
Jump |
Daydreamer |
|
“Cave“ |
Follow all signs, rescue the woman |
Straight Arrow |
Follow all signs, take the stairs |
Mule |
|
Follow all signs, search treasure chests |
Scatterbrain |
|
Ignore the first sign |
Narcissist |
|
Ignore all signs except the first |
Sore Loser |
|
“Forest“ |
One or fewer rocks |
Lazybones |
Two to five rocks |
Show-Off |
|
Six to nineteen rocks |
Plugger |
|
Twenty to thirty-nine rocks |
Drudge |
|
Forty or more rocks |
Tough Cookie |
|
“Theater“ |
Act silly |
Lout |
Say “Yes“ |
Crybaby |
|
Say “No“ |
Lone Wolf |
|
Leave the scene |
Free Spirit |
|
“Castle“ |
Talk to the chancellor and say “Yes” to both questions |
Vamp |
Talk to the chancellor and say “No” to both questions |
Good Egg |
|
Talk to the chancellor and respond “Yes,” then “No,” then “Yes“ |
Wit |
|
Talk to the chancellor and respond “No,” then “Yes“ |
Wit |
|
Talk to the chancellor and respond “Yes,” then “No,” then “No,” then “Yes“ |
Clown |
|
Leave without talking |
Happy Camper |
Be aware that certain personalities may be restricted by gender; for instance, only female characters can adopt the Vamps personality, which is favored due to its overall stat boost. If things don’t go your way, you can change your personality later by finding specific books in the game. With this in mind, you should now have a clearer understanding of how the introductory quiz operates and its impact on your character’s personality in the Dragon Quest 3 HD-2D Remake.