Skip to content
Home Gaming 7 Top Builds Guide for Back 4 Blood

7 Top Builds Guide for Back 4 Blood

7 Best Back 4 Blood Builds Guide

Having the optimal build can be the difference between life and death for you and your friends in Back 4 Blood as you face a relentless zombie onslaught, and utilizing cards can simplify your game. With a staggering variety of 191 cards, selecting the perfect deck for your build can feel overwhelming.

If you’re weary of testing out various cards and decks, you’ve arrived at the right spot. This guide to the best builds offers all the essential information needed to assemble the most effective build for your character in Back 4 Blood.

7. High Damage Melee Build

This build prioritizes high damage output and sustainability, focusing on a careful balance of stamina efficiency, damage, and self-healing. To improve stamina usage, we recommend cards like Brazen and Slugger, which facilitate quicker and longer weapon swings.

For ammunition management, we concentrate on mobility cards that enhance stamina, speed, health, and reload speed. Given that this build thrives in high-difficulty scenarios, maintaining abundant stamina is essential, and these cards will enhance and replenish your stamina effectively.

By utilizing this collection of cards, players can achieve sustained melee attack efficiency, inflict major damage upon both common and special infected foes, and ensure healing for themselves and their companions during intense combat. This build excels particularly well in higher difficulty levels, where aggressive play is crucial to conserving resources.

Deck
Brazen+15% melee stamina efficiency, +20 melee attack speed, +15% bow stamina efficiency, +20% bow attack speed
Slugger+5% health, +10% melee stamina efficiency, +20% melee attack speed, +10% bow stamina efficiency, +20% bow attack speed
Rhythmic Breathing+40% Stamina
Cross Trainers+20% stamina, +20% stamina regen, +3% move speed, +5% health
Adrenaline Fueled+5% stamina for every kill, stacking indefinitely
Natural Sprinter+100 stamina regeneration, -5% max stamina
Energy Bar+30% stamina regen, +5% health
Berserker+5% melee damage, +5% melee speed, and +5% move speed for 4 seconds
Mean Drunk+40% melee damage
Spiky Bits+15% melee damage, +20% damage resistance, -15% ammo capacity
Heavy HitterStumble effect on enemies with each hit
Face your FearsHeals 1 temporary health with each Ridden killed
Battle LustGains 1 health and 0.125 trauma per melee kill
Vanguard1 health per melee kill
EMT Bag+50% healing efficiency

6. DPS Build

This build centers around maximizing damage output, utilizing primarily the Two is One and One is None and Admin Reload cards. These allow players to carry a primary weapon in the secondary slot, albeit with a 25% reduction in swap speed as a trade-off. Every time you switch weapons, it reloads.

Your choice of weapons in this build is flexible; use your favorite ones.

The strategy behind this build is simple: wield two primary weapons, empty one, and swap it for the other rather than reloading. This necessitates improved swap, reload, and aiming speeds. Additionally, we want to mitigate the impact of weak spot damage by selecting cards that provide 20% enhancements to weak spot damage while also focusing on accuracy and recoil control.

This build is tailored for players seeking to maximize damage per second in challenging gameplay. With a wave of enemies approaching from all directions, reloading takes time, so the emphasis is placed on swapping between two loaded weapons.

Deck
Two is One and One is NoneCan equip a primary weapon in the secondary slot with a -25% swap speed
Admin ReloadWhen stowing a weapon, it automatically reloads.
Reload Drills+20% reload speed, +25% weapon swap speed
Shooting Gloves+25% weapon swap speed, +15% recoil control, +15% accuracy
Cold Brew Coffee+15% reload speed, +25% aim speed, +25% weapon swap speed, +25% usage speed
Hyper-focused+50% weak spot damage, -40% movement speed while firing
Hellfire+45% movement speed while firing, +3% movement speed while not firing
Reckless Strategy+40% sprint efficiency
Front Sight Focus+20% accuracy, +10% weak spot damage, +15% aim speed, +15% recoil control
Knowledge is Power+10% weak spot damage
Shredder1% increased damage for 3 seconds
Glass Cannon+25% damage, -30% health
Large Caliber Rounds+7.5% bullet damage, +200% bullet penetration
Patient Hunter+10% bullet damage for aiming down sights for 0.75 seconds
Ammo Belt+50% ammo capacity, +15% reload speed

5. Assault Rifle Build

If you’re looking to wield an assault rifle, you’ll want to ensure you have a fast reload speed combined with high damage. For this reason, this build emphasizes the Widemouth Magwell card. The first area of focus for this build is achieving exactly 100% weak spot damage in Back 4 Blood.

While base damage cards can enhance damage output, they often come at the cost of health. Thus, we need to counterbalance these cards with Large Caliber and Silver Bullet cards, which provide a staggering 200% bullet penetration. Additionally, cards that enhance reload speed should ideally bring this stat to around 60%. This deck is recommended for players who favor high damage along with effective reload speed.

Deck
Hyper-focused+50% weak spot damage, -40% movement speed while shooting
Hellfire+45% movement speed while firing, +3% movement speed while not firing
Reckless Strategy+40% sprint efficiency
Front Sight Focus+20% accuracy, +10% weak spot damage, +15% aim speed, +15% recoil control
Knowledge is Power+10% weak spot damage
Glass Cannon+25% damage, -30% health
Patient Hunter+10% bullet damage for aiming down sights for 0.75 seconds
Shredder1% increased damage for 3 seconds
Large Caliber Rounds+7.5% bullet damage, +200% bullet penetration
Silver Bullets+10% bullet damage, +15% effective bullet range
Cold Brew Coffee+15% reload speed, +25% aim speed, +25% weapon swap speed, +25% use speed
Widemouth Magwell+30% reload speed, -5% damage resistance
Ammo Belt+50% ammo capacity, +15% reload speed
Line ‘Em Up+10% effective bullet range, +15% recoil control, +25% bullet penetration, +25% aim speed
Empowered AssaultKilling a second mutation causes them to stumble

4. Explosive Build

Back 4 Blood provides ample explosive devices to obliterate groups of foes, and this build allows you to execute explosions with precision. If you’re gearing up for bosses, timed missions, or large enemy clusters, this build is tailored for you.

While the cards notably enhance character speed, the primary focus here is on the swapping speed of explosives and weapons. Thanks to the Ammo Stash card, you’ll enjoy unlimited ammo to clear rooms in case you run out of grenades. However, handling explosives calls for some serious stockpiling of health regeneration cards and stamina boosts to maintain your mobility; this is where Fire in the Hole, Canned Goods, Pyro, and Superior Cardio prove invaluable.

Deck
Belt Clip+1% quick slot inventory, +10% usage speed
Copper ScavengerSensing nearby copper while causing more copper piles to appear
Money GrubbersTeam copper loots yield +3% extra copper
Highwayman+5% ammo spawn for secondary firearms
Ammo StashSecondary weapons are granted unlimited ammo, but with -20% reload speed
Offensive ScavengerSensing nearby offensive items while causing them to spawn
Grenade Pouch+1% offensive inventory, +25% swap speed, -5% offensive accessory price
Double Grenade Pouch+2% offensive inventory
Demolition Expert+50% accessory damage, -15% ammo capacity
Grenade Training+25% accessory damage
Pyro+100% fire damage, with a reward of 3 temporary health for each kill
Bomb Squad1 extra frag grenade spawned, +25% team explosive damage, +20% team explosive resistance
Canned Goods+45 health, -25% stamina
Superior Cardio+20% stamina, +20% sprint efficiency, +5% health
Fire in the HoleOffensive accessories grant 20 temporary health and 25% sprint speed for 5 seconds

3. Prophet Revive Build

This build stands out as one of the most powerful, allowing players to revive teammates instantly in Back 4 Blood. When picking up fallen comrades, they drop a buff upon reviving. This build excels in high-difficulty scenarios as players are prone to being downed more frequently, and having a dedicated reviver can enable squad success in difficult levels.

The deck for this build combines elements of reflex, offense, talent, and defense. It requires players to enhance their mobility and sprint speed, making it easier to reach downed teammates, while also boosting reviving speed and reducing trauma.

Deck
Run like Hell+12% movement speed, +15% sprint speed
Rousing SpeechTeammates receive +10% health when revived, +50% team revive speed, -1% reduced incap trauma
Medical Expert+50% revive speed and heals 1 trauma
Smelling Salts+200% revive speed
Fill ‘Em Full of LeadsFor every 0.25 seconds, gains 1% damage, 1% fire rate, and 5% swap speed
Mad Dash+20% sprint speed, -40% sprint stamina efficiency
Cross Trainers+20% stamina, +20% stamina regeneration, +3% movement speed, +5% health
Rhythmic Breathing+40% Stamina
Down in Front+10% health
Motorcycle Jacket+15% damage resistance, +10 health
Inspiring SacrificeWhen a player or teammate dies, other team members regain 20 health over 10 seconds
EMT Bag+50% healing efficiency
Scar TissueReduces damage taken from all Ridden by 1, +50% acid resistance
Out with a BangWhen a teammate dies, they drop a pipe bomb
Fanny Pack+1% support inventory, +15% trauma resistance

2. Shotgun Bleed Build

Now, let’s delve into a powerful shotgun build designed to eliminate small enemies with a single shot and larger enemies with only two or three shots. The specific model of the shotgun isn’t crucial when it comes to taking down mutations.

This build strikes a balance between mobility and a strong offense, as it leverages cards that enhance shotgun ammunition capacity and damage output.

Deck
Run like Hell+12% movement speed, +15% sprint speed
Cross Trainers+20% stamina, +20% stamina regeneration, +3% movement speed, +5% health
Shredder1% damage increase for 3 seconds
Glass Cannon+25% damage, -30% health
Rolling Thunder+30% movement speed while firing shotguns, +10% shotgun damage
Hunker Down+10% damage resistance and +40% accuracy while crouching
Down in Front+10% health
Phosphorous TippedAllows for continuous firing
Large Caliber Rounds+7.5% bullet damage, +200% bullet penetration
Silver Bullets+10% bullet damage, +15% effective bullet range
Vitamins+25% health
Scar TissueReduces damage from all Ridden by 1, +50% acid resistance
BelligerentReceives an additional +6% damage each time a horde is summoned
Shell Carrier+30% shotgun ammunition capacity, +10% shotgun damage

1. The Meatgrinder Melee Build

This melee build stands out for its emphasis on survivability and damage potential, making it particularly effective in Nightmare difficulty in Back 4 Blood. It suits all characters within the game, although it may limit player mobility. You can opt for weapons like the Fire Axe and Hatchet as your primary, along with shotguns, assault rifles, or SMGs for your secondary options.

Additionally, remember that the order in which you arrange the cards is significant. The sequence in which the cards are placed dictates the order in which you’ll receive them later, so be mindful when organizing the cards.

Deck
Meth Head+40% melee attack speed, +40% stamina efficiency (disables Aim Down Sight)
Face Your FearsGaining 3 temporary health when you eliminate a Ridden within 2 meters
Mean Dunk+75% melee damage; allows for area damage but disables sprint
Adrenaline Fueled+5% stamina for each kill, stacking up continuously
Berserker+10% melee damage, +10% melee speed, +5% movement speed
NumbGains +15% damage resistance while possessing temporary health
Spiky Bits+25% melee damage, +10% damage resistance when using a melee weapon, -15% ammo capacity
Motorcycle Helmet+15% damage resistance, +10 health (disables Aim Down Sight)
Breakout+50% to breakout cooldown; escape from grabs by pressing F
Battle Lust+2 health for every melee kill
Batter Up+50% melee damage, +5 health
Sunder+20% damage for 5 seconds
Padded Suit+10% damage resistance, +5 health, -20% stamina efficiency
Hunker Down+10% damage resistance, +40% accuracy while crouching
Down In FrontWhile crouched, neither deal nor take friendly fire damage. +10 health

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.