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When you arrive at the Canyon in Far Far West and begin your mission, you’ll meet Otto at Otto Ranch & Co. He’ll give you quests for the area. Otto’s main concern is making sure you operate a horse legally, so you’ll need to get a license to avoid riding around in Far Far West without a permit.
This involves taking a written test, which you must pass by answering Otto’s driving questions. Since Otto wrote the quiz himself, the answers might not be what you’d expect. Here are all the answers to his quiz questions.
Once you talk to Otto, you’ll be offered a choice of quests. The first one, The Rules of the West, is the written exam for your rider’s license. Select this option, click start, and follow Otto outside. You’ll step onto the side of a building where a screen will lower, displaying multiple-choice questions to answer. To pick an answer, approach the buttons on the platform’s edge and press the one that matches your choice. There are 20 questions in total, and you need to answer at least 15 correctly to pass.
Below are all the questions and answers from Otto’s quiz:
| Question | Answer |
|—|—|
| A harmless tumbleweed rolls across your path. What do you do? | I spur my horse and ride it down. |
| A cow stops you and asks for your mount’s papers. What do you do? | No way, I’m going too fast to get caught. |
| A bandit tries to horse-jack you at a crossroads. What does the code say? | The code requires an official duel, even at 2 a.m. |
| Wearing a seatbelt is mandatory while riding. How do you strap in? | As long as my hat stays on, nothing else really matters. |
| How do you make sure you’re on the right path? | I don’t follow paths. I make my own. |
| 1 in 5 horse accidents is caused by booze. What does that tell you? | 4 out of 5 accidents are caused by sober hunters. |
| You arrive at an intersection at the same time as another rider. Who has the right of way? | Whoever has the bigger caliber goes first. |
| Your horse is running low on energy. What do you give it? | The souls you just ripped from your enemies. |
| Night falls, and you can’t see well. What do you do? | I shoot into the air every 5 seconds to light the way and keep moving. |
| A man in striped clothes with a ball and chain calls out from the roadside. What do you do? | There’s a bounty on his head, so I take him to the sheriff. 1,000 gold ain’t nothin’. |
| Which of these road users am I legally allowed to run over? | Cryptids and marauders. What are they even doing on the road anyway? |
| How do you brake on your robot horse? | I jump off the saddle with style. |
| A reckless rider passes you on the right. What do you do? | Yeehaw, now that’s a real cowboy! |
| You see a post with ghostly skulls hanging from it. What does it mean? | Cryptics ahead. Time to start shooting. |
| You enter town. When are you allowed to “honk” (whistle through your fingers)? | Because you feel like it, it’s stylish, and you want attention. |
| Your mount’s reverse sensor isn’t working. How do you back up safely? | A real cowboy never backs up. |
| You arrive at the Tired Horse Saloon. How do you park? | I don’t tie my horse. I trust it. It won’t go anywhere without me. |
| A convoy moves slowly and blocks the road. Can you lane split with your horse? | Yes, I’m a fearless cowboy. |
| You accidentally trigger a storm with your horse. What do you do? | I deal with my teammates’ judgment first, then the enemies. |
| You’re about to pass a Cryptic Grunt. Where are its blind spots? | Why bother? I blow it up. |
You need to answer at least 15 questions correctly out of the 20. Once you pass, you’ll see a notification that the quest is complete.




