The Last of Us Part 2, one of PlayStation 4‘s most anticipated games, is launching on June 19, with more than 60 accessibility settings and features that will make it easier for people with vision, hearing, and fine motor skill disabilities to play.
Players can choose from three accessibility presets, which will configure all the recommended settings for vision, hearing and motor accessibility. Players can also go in and tweak individual options, even after they set a present, the PlayStation site noted.
Blind people will be able to play it.
For vision-impaired players, the new The Last of Us Part 2 settings include an enhanced listen mode that tells you which buttons to push and enhances sound effects, so you can rely on those more than visuals. Text-to-speech is featured in every piece of text onscreen, which can be read to the player. A high-contrast mode highlights your character and allies in blue, your enemies in red, and objects in yellow. There’s also an option to skip puzzles and adjust combat modes.
Deaf can also enjoy the story with the help of specialized subtitles.
Deaf and hard-of-hearing players can turn on subtitles for the story, combat, names and directions. You can also turn on vibration feedback in the controller, and set visual prompts to help you take action in the game if you can’t rely on changes in music or other sound cues.
Motor accessibility features include lock-on aim, automatic targeting, weapon swapping and picking up objects, camera assist, navigation assistance, ledge guards, repeated button presses and several other combat mode adjustments, depending on your needs.
This is a big deal — video game accessibility efforts typically focus only on gaming software, leaving players with disabilities on their own when it comes to building an adaptive controller. Gamers who do use adaptive controllers often excel: An esports team of quadriplegic players is training to compete with able-bodied players.