In the ever-evolving world of technology, a newly granted patent stands out—The Vision Pro patent. An invention that counts Jony Ive, Apple’s former Chief Design Officer, among its innovators. This patent unveils how a head-mounted display’s external screen could signal what the user is seeing or participating in. It may not directly discuss the Vision Pro and its remarkable “EyeSight” display element, but it’s evident that some aspects greatly influenced the finished product’s features.
One of the Vision Pro headset’s unique attributes, an Apple product, is the outer display. It exhibits vivid abstract designs while the user is deeply absorbed in content, and a visual representation of their eyes when they’re in the augmented reality mode, providing them an awareness of their environment. Thus, hinting at the Vision Pro’s external screen capability to project the user’s eyes or a color scheme symbolizing complete immersion in virtual reality.
The patent further contains diagrams illustrating the various graphics that the Vision Pro headset’s external display can exhibit at differing intervals. These images represent diverse scenarios such as weather conditions, a stock price graph, a “Do Not Disturb” sign, or even substituting the wearer’s eyes with Zoom icons. However, it’s crucial to understand that owning a patent doesn’t necessarily lead to producing commercial products or features.
Amid reports stating that Apple is on the brink of launching the Vision Pro, the patent showcases how the company is considering possibilities to enhance the virtual reality headset’s functionality. Despite this, it’s important to acknowledge that achieving a patent doesn’t guarantee that Apple will incorporate this feature into the Vision Pro headset, either presently or in future.
This inventive step propels the prospect of an interactive world where we could experience virtual reality in exciting, hitherto-unseen ways. As the grand unveiling of Vision Pro nears, consumers and tech-lovers worldwide eagerly anticipate its potential impact on the virtual reality landscape.