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Many companions in The Outer Worlds 2 are charming and sometimes challenging, adding variety but also with their own personal struggles. Aza, in particular, has significant issues.
It’s clear that Aza isn’t entirely stable. The Glorious Dawn looms large in her life, and its leaders have now decided she should be killed. To her, this is a serious mistake, caused by a traitor within the cult. She wants you to uncover the truth behind it all.
How To Get The Stabbing At Shadows Quest
Starting this quest can be tricky. The main requirement is that you’ve already finished Aza’s earlier companion quest, The Dawn Of A Glorious Betrayal. In that quest, she learns that someone ordered her assassination from the leader of the Glorious Dawn, Dagmar, but she doesn’t believe it. She’s the only one the leader, Dagmar, communicates with.
Once that quest ends, you’ll likely encounter this new quest while traveling with Aza. She’ll approach you for help, signaling that she’s ready to start. Look for a speech bubble above her head after you get the Rift Modulator on Praetor, which is often when she’ll offer the quest.
If she doesn’t approach you herself, you can manually start it by taking her to any Glorious Dawn camp. Since you’ll need to visit these camps anyway for other parts of the quest, it’s convenient to do so now.
Which Glorious Dawn Camps to Explore
When Aza brings up this quest, she’ll mention she needs to contact a friend named Severin inside the Dawn. He might have left a message for her in one of the camps, which are located on both Cloister and Praetor.
In her previous quest, Aza used a communication device to find out who led the cultists that kidnapped her. You’ll look for similar devices in the camps to find Severin’s message.
Aza gives a list of possible camps, but only one contains the device you’re after. For our playthrough, the right camp was on Praetor, directly across from Central Control. Head there and interact with the communication device to get Severin’s message, which confirms she should meet him on Cloister. Since secure messages aren’t sent over open lines, this makes sense.
Note: There’s also a Rift nearby you can open with the Rift Modulator. Doing so can reveal unique weapons emerging from the Rift, though hostile Glorious Dawn cultists may also appear.
Meeting With Severin
Travel to Cloister now. Severin, who isn’t near fast travel points, will likely be hiding in the icy dunes, away from main areas. Be prepared for a trek.
When you find Severin, he appears tense. Aza said he was trustworthy, but not necessarily reliable. Severin reveals that Dagmar, the exalted leader, told him directly that she intended to kill Aza. This infuriates Aza, as she was the only one Dagmar communicated with. She becomes furious and wants Severin to suffer.
You have a chance to persuade Aza to show mercy by passing a Speech check of at least 11. Without it, Severin and his Protectorate Sentinels will be eliminated.
Afterward, Aza learns that Dagmar is working with the Protectorate. If she seeks answers, she tells you to return to Central Control on Praetor, where details about Dagmar’s dealings with the Protectorate are likely stored.
Finding Dagmar
Head back to Praetor. If you’ve previously completed parts of Tristan’s quests, you might have already been inside Central Control. If not, you’ll need to gain access through one of several ways:
- Climb over the wall near the containers’ left side.
- Find the hidden wall in the Tomb of the Matriarch leading directly into Central Control.
- Talk to a Protectorate soldier at the entrance and pass some Skill checks.
- Or, just rush in and fight your way through (not recommended due to tough enemies).
Inside, beware of a powerful Bunker Automech, which hits hard and has a lot of health. Stealth or high Hack skills paired with strong Shock weapons are best for taking it down.
Your main goal is to find the room on the right of the entrance where soldiers and the Automech gather. There’s a northern door that leads into the same room with less protection. Interact with the terminal inside to see a message from Dagmar, who has sent a kill order against Aza. This confirms that she’s acting against Aza and secretly working with the Protectorate.
Note: If you visit this station before starting the quest, the terminal will be inactive.
Next, a monitor turns on showing Dagmar herself, in a Protectorate uniform. She’s a Sentinel, revealing she’s part of the Protectorate and created the Glorious Dawn to mislead the Sovereign about rifts, steering him back to Protectorate control. Aza, of course, plans to kill her for this betrayal.
Dealing With Dagmar
To confront Dagmar, locate her office inside Central Control. Even if you’ve cleared out the enemies, more will appear as part of the story. Find a vent and go through it to approach silently. The door to her office is locked, but there’s a small panel on the wall you can remove to crawl through ventilation into her room.
Aza is eager to kill her, but you have options. If you have a Speech skill of at least 17, you can talk her down. Without that, you’ll need to fight and defeat her.
If Dagmar dies, you can retrieve Aza’s Advanced Mod Kit from her body. If she survives, she might surrender it. If Aza kills Dagmar, she will take over as the cult’s new leader. If Dagmar lives and Aza refrains from killing other cult members, she might turn away from her violent path altogether.




