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Drafting a new Magic: The Gathering set can be challenging, but focusing on some key principles can help you build competitive decks and increase your chances of winning. This guide covers card selection strategies, land choices, and whether the set is worth your time and money for drafting, whether in organized events or informal games with friends using a product like the draft night box.
### What To Look For When Drafting TMNT
When you open your first draft pack, your priority should be to identify and consider the rare cards. This doesn’t mean you have to pick the rare immediately, but it’s important to review it carefully. Look at its abilities and keywords—such as alliance, sneak, disappear, or mutagen tokens—that are known to be strong in the set. Picking these cards can make deck-building easier.
Building around certain keywords or abilities is a smart move, but keep your mana options flexible. Don’t try to draft a mono-color deck; aim for at least two colors to ensure consistency and flexibility.
If the card is more generic, like Prehistoric Pet, which offers utility but isn’t a top-tier choice, it’s better to pass and focus on uncommon cards instead. Using card lists and databases can help you get familiar with valuable cards before you draft, but refrain from fixing your deck plan too early. Drafting is unpredictable, and adjusting on the fly makes the process more fun and strategic.
### How Many Lands Should You Use When Drafting?
The question of how many lands to include is often debated. Generally, starting with around 17 lands is a good baseline for most decks. If your deck has many low-cost creatures or focuses on aggressive strategies, you might reduce that number slightly. Conversely, if you’re building a control deck with more expensive spells, adding one or two more lands is smart.
Ultimately, you won’t know the exact number of lands needed until your deck is assembled. Flexibility is key, and adjusting your land count based on the draft’s flow is common practice.
### Is TMNT a Good Draft Set?
It’s still early to tell whether the Teenage Mutant Ninja Turtles set is a top-tier draft environment. Initial impressions suggest it might not be particularly strong for drafting. One concern is the heavy presence of legendary creatures, which is a common trait in Universes Beyond sets, often leading to limited synergy and decreased deck diversity. Additionally, the set’s reliance on keywords may dilute strategic options.
Without focusing on a specific archetype, it can be difficult to find strong synergies. Drafting outside of recommended archetypes could result in weaker, less cohesive decks. For now, the set might not stand out as an excellent choice for drafting, but as with all sets, further development and strategic insights could improve its standing over time.





