The Bene Gesserit is one of the four starting classes in Dune: Awakening. You’ll unlock the Bene Gesserit trainer last among the classes, so if you want to delve into the unique skills of this faction, it’s a good idea to choose this class from the beginning.
A major advantage of the Bene Gesserit is their impressive mobility and abilities that can neutralize strong enemies, helping you breeze through early dungeons. Below is a detailed outline of a starting ability build for a Bene Gesserit.
This is an ongoing guide for the early stages of Dune: Awakening.
Level 20 Bene Gesserit Build
Abilities |
Techniques |
Passives |
||
---|---|---|---|---|
Shigawire Claw |
Manipulate Instability |
Ranged Damage |
Short Blade Damage |
Sun Tolerance |
Bindu Sprint |
Prana-Bindu Stability |
Cutteray Mining |
Blade Damage |
|
Compel |
Trauma Recovery |
Deep Analysis |
Vitality |
|
Overcharge |
Recovery |
|||
Rerouting |
Self-Healing |
This build serves as a starting point for your Bene Gesserit as you conquer initial camps and Testing Stations in Dune: Awakening.
To complete this build, you’ll need to finish quests with both the Trooper Trainer and the Planetologist Trainer in the Hagga Basin.
Abilities
Trooper
Shigawire Claw
This versatile tool grants you swift mobility, enabling you to scale cliffs and hills. Paired with the Bene Gesserit sprint, it offers some of the best early-game movement options, especially before unlocking the Sandbike.
The Shigawire Claw can also stagger enemies, aligning well with the Bene Gesserit combat style.
Bene Gesserit
Bindu Sprint
This ability gives you a quick speed boost, making it especially useful when traversing on foot in the early stages. It can even help you cross large desert stretches without attracting a sandworm.
Compel
This skill lets you use your voice to draw NPCs towards you, also delivering a brief stun effect. Combine this with quick strikes to efficiently take down foes while isolating them from groups.
Techniques
Manipulate Instability
This technique allows you to inflict bonus damage on enemies that are stunned or knocked back.
Prana-Bindu Stability
This reduces the impacts of staggering effects.
Trauma Recovery
This enhances your healing rate.
Passives
Trooper
Ranged Damage
This straightforward passive boosts your damage with ranged weapons.
Planetologist
The passives in this category focus on resources, crafting, and mining. You can skip these if you prefer to have more offensive options early on.
Cutteray Mining
This enhances your Cutteray yield.
Deep Analysis
This improves your resource yields.
Overcharge
This gives you more power for your energy packs.
Rerouting
This increases the generation rate of your power packs.
Bene Gesserit
Short Blade Damage
This boosts your short blade damage.
Blade Damage
This enhances damage for both short and long blades.
Vitality
This increases your overall health.
Recovery
This enhances your health regeneration.
Self-Healing
This improves your healing effectiveness and boosts health recovery per tick.
Sun Tolerance
This reduces your chances of sunstroke.
Best Starting Weapons for the Bene Gesserit
In Dune: Awakening, a balanced approach to melee and ranged combat is essential to handling dungeons and defeating NPC enemies. Your first significant challenge will be the Imperial Testing Stations; entering without proper preparation can make these encounters daunting.
To simplify your journey, here are some of the top weapons for the Bene Gesserit to start with:
-
Pseudo Pulse Sword – Discover this weapon in Rare Containers within the Imperial Testing Stations.
- This is the ideal starting sword for the Bene Gesserit. While it’s Iron tier, it boasts a higher damage per second (DPS) compared to the standard Steel-tier Artisan sword.
- Keep in mind, this is a blueprint item, requiring you to locate the blueprint to craft it.
If the Pseudo Pulse Sword eludes you, opt for an Iron tier Sword initially, then upgrade to an Artisan Sword as you advance in levels.