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Home » Completing a Kefka, Court Mage Commander Deck in MTG

Completing a Kefka, Court Mage Commander Deck in MTG

Emily Smith by Emily Smith
June 25, 2025
in Gaming
Reading Time: 14 mins read
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Completing a Kefka, Court Mage Commander Deck in MTG
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The Magic: The Gathering crossover with Final Fantasy introduced a variety of characters, including the infamous Kefka, the main villain of Final Fantasy 6. Kefka is renowned as one of the most iconic antagonists in the franchise. Like many beloved characters, he boasts numerous cards and unique artworks.

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One of the main Kefka cards available is Kefka, Court Mage. As a Grixis (blue/black/red) character, Kefka specializes in forcing opponents to discard cards while enabling you to draw multiple cards, keeping your hand stocked while depleting your foes’. His gameplay is highly controlling, preventing opponents from executing their strategies.

Decklist

Commander: Kefka, Court Mage // Kefka, Ruler of Ruin

Liliana of the Veil

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Archfiend of Ifnir

Archon of Cruelty

Baleful Strix

Sheoldred, Whispering One

Bone Miser

Dauthi Voidwalker

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Displacer Kitten

Fate Unraveler

Fell Specter

Harmonic Prodigy

Kefka, Dancing Mad

Kroxa, Titan of Death’s Hunger

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

Magus of the Wheel

Nicol Bolas, the Ravager // Nicol Bolas, the Arisen

Phyrexian Metamorph

Psychosis Crawler

Rankle, Master of Pranks

Sangromancer

Scrawling Crawler

Spark Double

Tinybones, Bauble Burglar

Tinybones, Trinket Thief

Y’shtola Rhul

Afterlife from the Loam

Blasphemous Act

Dark Deal

Irenicus’s Vile Duplication

Molten Psyche

Poison the Waters

Reanimate

Rise of the Dark Realms

Syphon Mind

Toxic Deluge

Whispering Madness

Windfall

An Offer You Can’t Refuse

Arcane Denial

Chaos Warp

Espers to Magicite

Essence Flux

Laughing Mad

Saw in Half

Terminate

Arcane Signet

Commander’s Sphere

Conjurer’s Closet

Fellwar Stone

Geth’s Grimoire

Panharmonicon

Sol Ring

Talisman of Dominance

Talisman of Indulgence

Thought Vessel

Animate Dead

Bandit’s Talent

Court of Ambition

Liliana’s Caress

Megrim

Oppression

Painful Quandary

Raiders’ Wake

Waste Not

Command Tower

Crumbling Necropolis

Dragonskull Summit

Drowned Catacomb

Exotic Orchard

Geier Reach Sanitarium

Haunted Ridge

x5 Island

x4 Mountain

Reliquary Tower

Riptide Laboratory

Rogue’s Passage

Shipwreck Marsh

Shivan Reef

Smoldering Marsh

Stormcarved Coast

Sulfur Falls

Sulfurous Springs

Sunken Hollow

x7 Swamp

Underground River

This deck list features one planeswalker, 24 creatures, 12 sorceries, 9 instants, 10 artifacts, 9 enchantments, and 34 lands. Many cards here force your opponents to discard, while also supporting reanimation tactics.

Key Cards

Kefka, Court Mage // Kefka, Ruler of Ruin

Kefka, Court Mage is a prime method for forcing your opponents to discard cards. When they discard, you can draw even more cards than they lost, depending on the types of cards they send to the graveyard. While you also discard, you will always draw at least one card.

For commander damage calculations, it tracks the card itself rather than just the name. Attacks with either side of Kefka count towards the 21 damage needed to eliminate an opponent with commander damage.

By paying eight mana, you can transform Kefka into his other form, Kefka, Ruler of Ruin. This version allows you to continuously refill your hand every time an opponent loses life. Given the frequent forced discards, the ability to draw cards with Ruler of Ruin is invaluable, ensuring you never run out of your best cards.

Y’shtola Rhul

MTG Y'shtola Rhl card with the art in the background.

Y’shtola Rhul is a special creature that can blink any creature you control at the beginning of your end step. This ability lets you repeatedly blink Kefka, enabling you to leverage his enter-the-battlefield effect time and again.

Keep in mind that if you blink a transformed card, it will revert to its original form when it returns to the battlefield.

Y’shtola can blink a creature twice, providing an extra end step for additional blinks. However, this benefit only applies to the first end step, preventing you from stacking Triggers.

Oppression

MTG Oppression card with the art in the background.

Oppression turns any spell cast into a discard effect. It functions as a pseudo-stax piece, potentially locking opponents out from casting spells if they lack cards in hand. However, it affects all players, so expect to discard as well to play spells. Fortunately, Kefka can help maintain your card advantage.

If a player tries to cast a spell without any cards in hand, they can still do so; Oppression does not counter spells but adds a tax to their casting cost. If a player can’t meet the cost, the spell still resolves. The real power of Oppression lies in its ability to drain hands while your numerous draw effects keep you safe.

Waste Not

MTG Waste Not card with the art in the background.

Your opponents will frequently be forced to discard cards, making Waste Not especially powerful in this deck. Depending on what gets discarded, it generates one of three effects: you could create tokens, gain black mana, or draw cards.

Another creature with a similar effect to Waste Not is Bone Miser. If both are on the battlefield, they will trigger independently, effectively doubling your benefits.

Waste Not serves as the greatest asset in your deck. A common pitfall of discard-heavy strategies is running out of steam; Waste Not compensates for this by providing various forms of card and mana advantage.

How to Play the Deck

General Game Plan

MTG Laughing Mad card with the art in the background.

Using a Kefka, Court Mage Commander deck involves continually forcing your opponents to discard their hands. Your goal is to remove their options and keep them in a “top-deck mode,” where they can only play the cards they draw each turn.

Since much of the forced discard affects you too, cards like Waste Not, Bone Miser, Bandit’s Talent, and Kefka, Ruler of Ruin are crucial for maintaining a full hand.

The deck emphasizes a control strategy, featuring board wipes and counterspells to deter your opponents from deploying significant threats. The forced discard helps eliminate their best cards, especially when they must discard multiple cards at once.

Because opponents will be frequently discarding, the deck contains a reanimation sub-theme. Cards like Rise of the Dark Realms, Reanimate, and Animate Dead allow you to bring creatures from any graveyard to the battlefield under your control, letting you utilize your opponents’ best cards if they find their way into the graveyard.

Win Conditions and Flaws

MTG Poison the Waters card with the art in the background.

The deck’s main strategy focuses on combat victories. Kefka is a formidable card, capable of draining resources while dealing massive damage. You’ll typically want to transform Kefka when you’re ready to start closing out games, as he becomes a more evasive threat in his second form.

The biggest drawback of this strategy is its dependency on Kefka. Forced discard can hurt all players, and if you don’t have Kefka to draw cards and refill your hand, you may run low on resources just like your opponents. Waste Not and Bone Miser can act as backups, but without them, relying on forced discard becomes risky.

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Tags: BuildCommander DeckCourt MageHow ToKefkaMTGplay
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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