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Dragon Ball: Sparking Zero is an incredible game that delivers a challenging experience. The character lineup can feel uneven, the AI bosses are relentless, and the numerous intricate mechanics may leave you scratching your head. Fortunately, Ability Items in Sparking Zero help to balance things out and ease the learning curve for players.
If you’re not a seasoned Budokai Tenkaichi player, you’ll likely rely on Ability Items to overcome some of the game’s toughest challenges. So, what exactly are these Ability Items, and how can you obtain them? Let’s dive into a quick guide that provides all the essential details.
What Are Ability Items?
Ability Items are special power-ups that you can equip to each character in Dragon Ball: Sparking Zero. Each item offers unique advantages and effects, with some being more impactful than others.
In total, there are 93 Ability Items arranged into seven categories:
- Red Items: These boost your health.
- Green Items: These enhance combos and Rush Attacks.
- Orange Items: These improve melee attack capabilities.
- Yellow Items: These affect Ki Blasts and your Ki Gauge.
- Blue Items: These enhance Super and Ultimate Blasts.
- Purple Items: These contribute to a variety of special skills.
- Rainbow Items: These provide perks across multiple areas.
How to Acquire Ability Items
You can obtain Ability Items through three primary methods:
- Completing Bonus Battles.
- Finishing Episode Battle Arcs.
- Purchasing them from the Shop.
Special Note
One unique item, Broly’s Ring, isn’t available through the methods mentioned above. Instead, you need to request it from Special Shenron using the "Come Forth" menu.
Overview of Ability Items and Their Effects in Dragon Ball: Sparking Zero
Now let’s take a closer look at all the Ability Items available in Dragon Ball: Sparking Zero, categorized by their specific effects.
Health Abilities (Red)
There are six Health Abilities in the game, some of which enhance your maximum health while others focus on health recovery.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Master Roshi Training | 001 | ⭐(1) | Slightly boosts maximum health |
King Kai Training | 002 | ⭐⭐(2) | |
God of Destruction Training | 003 | ⭐⭐⭐(3) | Greatly increases maximum health |
Dende’s Healing Ability | 037 | ⭐⭐(2) | Gradually recovers health during battle over time |
Warming Up | 041 | ⭐⭐(2) | Increases health recovery while on standby in Team Battles |
Latent Power! | 071 | ⭐⭐⭐(3) | Boosts defense the lower your health gets |
Rush Attack Abilities (Green)
There are eight Rush Attack Abilities. While some heighten Rush Attack power, others help with combo damage, and one is specific to Sparking Mode.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Rush Attack Boost 1 | 004 | ⭐(1) | Slightly increases Rush Attack power |
Rush Attack Boost 2 | 005 | ⭐⭐(2) | Increases Rush Attack power |
Rush Attack Boost 3 | 006 | ⭐⭐⭐(3) | Greatly boosts Rush Attack power |
Power Unleashed | 027 | ⭐⭐(2) | Boosts Burst Rush attack power |
Super Warrior | 033 | ⭐⭐(2) | Enhances Rush Attack power during Sparking Mode |
Combo Master | 034 | ⭐(1) | Slightly increases damage from consecutive combos |
Combo King | 035 | ⭐⭐(2) | Boosts damage from consecutive combos |
Dragon Rush | 062 | ⭐⭐(2) | Improves the ability to stun enemies using Rush Attacks |
Melee Abilities (Orange)
There are nine Melee Abilities focusing on Smash Attacks and Rush Chains, as well as skills for throws and stuns.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Melee Charge 1 | 007 | ⭐(1) | Slightly reduces charging time for Smash Attacks |
Melee Charge 2 | 008 | ⭐⭐(2) | Reduces charging time for Smash Attacks |
Melee Charge 3 | 009 | ⭐⭐⭐(3) | Greatly reduces charging time for Smash Attacks |
Smash Attack Boost 1 | 010 | ⭐(1) | Slightly boosts Smash Attack power |
Smash Attack Boost 2 | 011 | ⭐⭐(2) | Increases Smash Attack power |
Smash Attack Boost 3 | 012 | ⭐⭐⭐(3) | Greatly boosts Smash Attack power |
Finishing Blow | 028 | ⭐⭐(2) | Increases Burst Meteor attack power |
Draconic Aura | 059 | ⭐⭐⭐(3) | Enhances ability to stun opponents |
Master Throw | 088 | ⭐⭐(2) | Boosts attack power of Throw moves |
Ki Gauge and Ki Blast Abilities (Yellow)
There are 25 Ki Abilities that pertain to ki consumption mechanics, particularly Ki Blasts and the Ki Gauge.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Ki Blast Attack Boost 1 | 013 | ⭐(1) | Slightly increases power of Rush Ki Blasts |
Ki Blast Attack Boost 2 | 014 | ⭐⭐(2) | Boosts Rush Ki Blast attack power |
Ki Blast Attack Boost 3 | 015 | ⭐⭐⭐(3) | Greatly enhances Rush Ki Blast attack power |
Energy Saver 1 | 016 | ⭐(1) | Slightly lowers ki cost for Rush Ki Blasts |
Energy Saver 2 | 017 | ⭐⭐(2) | Reduces ki cost for Rush Ki Blasts |
Energy Saver 3 | 018 | ⭐⭐⭐(3) | Greatly reduces ki cost for Rush Ki Blasts |
Ki Blast Charge 1 | 019 | ⭐(1) | Slightly cuts charging time for Smash Ki Blasts |
Ki Blast Charge 2 | 020 | ⭐⭐(2) | Reduces charging time for Smash Ki Blasts |
Ki Blast Charge 3 | 021 | ⭐⭐⭐(3) | Greatly reduces charging time for Smash Ki Blasts |
Super and Ultimate Blast Abilities (Blue)
There are nine Blast Abilities that enhance Super and Ultimate attacks and their required ki.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Blast Attack Boost 1 | 022 | ⭐(1) | Slightly increases power of Blast and Ultimate Blasts |
Blast Attack Boost 2 | 023 | ⭐⭐(2) | Boosts Blast and Ultimate Blast attack power |
Blast Attack Boost 3 | 024 | ⭐⭐⭐(3) | Greatly increases power of Blast and Ultimate Blasts |
Blast Burst | 030 | ⭐⭐(2) | Increases ki needed for Blasts and enhances their power |
Ultimate Burst | 031 | ⭐⭐(2) | Increases ki needed for Ultimate Blasts and boosts their power |
Divine Blow | 032 | ⭐⭐(2) | Enhances Ultimate Blast attack power |
Performer | 036 | ⭐(1) | Boosts Blast attack power after using an emote |
Fury! | 069 | ⭐⭐(2) | Enhances Blast attack power as health decreases |
Fighting Spirit | 070 | ⭐⭐⭐(3) | Increases Ultimate Blast power as health decreases |
Miscellaneous Abilities (Purple)
Miscellaneous Abilities cover skill gauge mechanics along with many other aspects, totaling 30 items in this category.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Dragon Spirit | 043 | ⭐⭐(2) | Boosts skill gauge recovery |
Battle Control | 044 | ⭐⭐(2) | Reduces recovery time of Switch gauge during Team Battles |
The Secret to Counters | 047 | ⭐⭐⭐(3) | Lowers Skill Count needed for Super Z-Counters by 1 |
Super Transformation | 053 | ⭐(1) | Reduces Skill Count needed for Fusions and Transformations by 1 |
High-Speed Movement Master | 054 | ⭐(1) | Lessens Spark gauge used by High-Speed Movements |
The Secret to High-Speed Movements | 055 | ⭐⭐⭐(3) | Reduces Spark gauge used by High-Speed Movements |
Super Movement Master | 056 | ⭐(1) | Slightly reduces Spark gauge used by Super Movements |
The Secret to Super Movements | 057 | ⭐⭐⭐(3) | Reduces Spark gauge used by Super Movements |
Light Body | 060 | ⭐⭐⭐(3) | Lowers chance of being stunned by Ki Blasts |
Power Body | 061 | ⭐⭐⭐(3) | Reduces chance of being stunned by melee attacks |
Z Abilities (Rainbow)
There are six Z Abilities, known for being the rarest in the game. They provide specialized buffs that may affect multiple stats at once.
Ability Name | Ability Number | Star Ranking | Effect(s) |
---|---|---|---|
Active Heart | 039 | ⭐(1) | Slightly increases ki recovered after Rush Attack |
Indomitable Fighting Spirit | 040 | ⭐⭐(2) | Increases ki recovered after Rush Attack |
Water’s Blessing | 045 | ⭐(1) | Gradual recovery of health and ki while in water |
God Ki | 052 | ⭐⭐⭐(3) | Cuts ki needed for Blasts by half |
Master Strike | 086 | ⭐⭐(2) | Boosts Rush Attack and Smash Attack power, reduces max health |
Almighty Boost | 093 | ⭐⭐⭐(3) | Slightly enhances multiple attack types |
This comprehensive overview should provide you with all the information you need regarding Ability Items in Dragon Ball: Sparking Zero. Happy gaming!