In Dungeons & Dragons, the Druid class has a unique ability to harness natural magic through spells. One of the class’s standout features is Wild Shape, which allows Druids to transform into animals.
At level two, all Druids gain access to Wild Shape, a feature that enables them to take on the form of an animal, benefiting from the characteristics of the chosen creature. This ability offers great flexibility, making it useful in and out of combat scenarios, but it can also be intricate to navigate, so let’s break down everything you need to know about Wild Shape.
What Is Wild Shape?
Wild Shape is a versatile feature that can be used as an action up to twice between long rests. When a Druid uses this ability, they can take the form of different animals for a duration equal to half their Druid level in hours. The types of animals available for transformation are contingent upon the Druid’s level.
Here’s a breakdown of the animals Druids can become based on their level:
Druid Level | Animal Challenge Rating (CR) |
---|---|
2+ | Beasts with a CR of 1/4 or lower, without flying or swimming capabilities. |
4+ | Beasts with a CR of 1/2 or lower, without flying abilities. |
8+ | Any beast with a CR of 1 or lower. |
While in animal form, a Druid retains their mental faculties. This means they keep their Intelligence, Wisdom, and Charisma scores, along with their proficiency in skills and saving throws. If the chosen beast form offers additional proficiencies, the Druid can benefit from those as well.
It’s important to note that while in animal form, Druids cannot cast spells since they lack the ability to perform verbal and somatic components. They can, however, maintain concentration on spells that were cast prior to transforming.
A key aspect of Wild Shape is that the Druid’s hit points (HP) are replaced by the beast’s HP upon transformation. If an animal form’s HP drops to zero, or if the Druid ends the Wild Shape as an action, they revert back to their original HP, taking any remaining damage into account.
Changes to Wild Shape in the 2024 Player’s Handbook
If you’re using a Druid following the 2024 rules, several elements of Wild Shape will experience significant changes. Notably, Druids can now speak while Wild Shaped, use the transformation as a bonus action (regardless of their subclass), and transform into beasts with swimming abilities starting at level two.
Additionally, Druids are not required to have seen the beast they wish to become, but they will be limited to four preselected forms that can change after a long rest. This limit increases to six at level four and eight at level eight.
A major alteration is that the Druid’s health will no longer switch to that of the beast. Instead, they gain temporary hit points equal to their Druid level. Losing these temporary hit points won’t end the transformation, but it reduces the Druid’s resilience compared to past rules, while also allowing for transformation into weaker forms without significant risk.
Circle of the Moon Druids in 2024
The changes to Wild Shape in the 2024 edition impact Circle of the Moon Druids the most. For starters, their temporary hit points will equal three times their Druid level, enhancing their role as a frontline combatant even without the previous health pool.
Moreover, Circle of the Moon Druids can now cast spells such as Cure Wounds, even while in Wild Shape. This integrates their spell slots into their transformative capabilities, enabling spells like Conjure Animals or Moonbeam to be cast discreetly.
Making the Most of Wild Shape
When using Wild Shape, it’s essential to recognize that for most Druids, it serves as a defensive tool rather than primarily an offense. With the challenge rating limits often capping at one, spellcasting typically yields more damage than physical attacks made in animal form.
Nonetheless, since Druids can concentrate on spells even while transformed, they can use animal forms to gain extra HP and mobility. This capability allows them to operate as some of the toughest spellcasters in the game.
Outside of combat, Wild Shape provides an excellent opportunity for stealth or reconnaissance, particularly once flying forms become available. Here are some suggested animal shapes, categorized by challenge rating:
CR | Beast Type | Fly/Swim |
---|---|---|
0 | Rat | No |
0 | Owl | Fly |
0 | Cat | No |
0 | Crab | Swim |
1/4 | Giant Owl | Fly |
1/4 | Wolf | No |
1/4 | Elk | No |
1/4 | Giant Frog | Swim |
1/2 | Crocodile | Swim |
1/2 | Reef Shark | Swim |
1/2 | Ape | No |
1/2 | Giant Wasp | Fly |
1 | Brown Bear | No |
1 | Giant Eagle | Fly |
1 | Giant Spider | No |
1 | Giant Toad | Swim |
1 | Dire Wolf | No |
1 | Giant Octopus | Swim |
Circle of the Moon Druid: A Closer Look
Opting for the Circle of the Moon subclass at level two significantly boosts the Druid’s Wild Shape ability. This subclass offers far greater combat utility, and grants access to animal forms with higher challenge ratings as they level up. The challenge ratings available to Circle of the Moon Druids at different levels include:
Druid Level | Animal CR |
---|---|
2-5 | CR 1 |
6-8 | CR 2 |
9-11 | CR 3 |
12-14 | CR 4 |
15-17 | CR 5 |
18-20 | CR 6 |
These higher CR animal forms not only offer additional HP but can also present a genuine threat in battle, allowing Circle of the Moon Druids to utilize Wild Shape both defensively and offensively.
By making smart choices about when and how to shift into various animal shapes, Druids can enhance their versatility and effectiveness in the game significantly.