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Killing Floor 3 has been pushed back to a yet-to-be-determined date in 2025, but this news isn’t necessarily negative. The development team at Tripwire Interactive shared updates on social media today, admitting they “missed the mark” and require additional time to refine the game.
“We’re collaborating on a timeline to tackle many of the prevalent issues that players encountered during the beta, including performance and stability, user interface and experience, lighting, and weapon mechanics,” the team stated in a BlueSky post.
Gamers were eagerly anticipating the beta release, but shortly after it became available, players started to express their concerns. The Killing Floor subreddit is filled with posts from unhappy fans, and a survey within the community indicated that around one-third of participants no longer planned to purchase the game.
For the latest updates on the status of your pre-order, please check the Killing Floor 3 FAQ: ow.ly/7E9t50VcHmj
— Killing Floor 3 (@killingfloor3.com) 2025-03-07T15:36:36.836Z
Critics noted that the game gave the impression of being a mobile experience rather than a proper continuation of a beloved series, citing issues such as erratic collisions, the introduction of a battle pass, and quick-time events. The user interface seemed uninspired, resembling generic mobile game designs instead of the immersive shop menu featured in Killing Floor 2.
Further criticism focused on the graphics and lighting, as players pointed out that other titles have utilized Unreal Engine 5 to achieve clearer visuals.
Overall, the beta did not garner a favorable response. While Tripwire Interactive has not provided a specific timeline for the game’s release, the team’s communication hinted at their goals for the final version.

Players expressed frustration over a system that tied specific classes to particular characters, but Tripwire has indicated that an update is already on the way to allow for more flexibility in class and character selection.
Unlike many other delays, this announcement seemed to be met with understanding and relief from the fanbase. Long-time fans of the Killing Floor series, which originally began as a mod for Unreal Tournament 2004 in 2005, expressed their preference for waiting until the game is better polished.




