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Managing all the details in Solasta 2 can be overwhelming, especially when considering the long-term effects of your characters’ starting classes. Still, most party compositions work well throughout the game. The key is choosing a good subclass that complements your party’s setup, including spellcasters like the wizard.
Picking the right subclass means thinking about where you want your character to be several levels down the road. It’s a decision that shouldn’t be made lightly. Here’s what you need to know about the wizard class and its available subclasses.
Best Stats for the Wizard Class
Wizards rely heavily on intelligence, so this should be a priority when assigning your stats. Additionally, decent dexterity and constitution help keep your wizard alive, preventing them from being too fragile.
Beyond stats, your choices related to race and background can help unlock your wizard’s full potential. Consider these options:
| Stat | Priority | Ideal Range |
|---|---|---|
| Strength | Low | N/A |
| Dexterity | Medium | 10-12 |
| Constitution | Medium | 10-12 |
| Wisdom | Low | 8-10 |
| Intelligence | High | 12-15 |
| Charisma | High | 12-15 |
Wizards are powerful spellcasters that depend heavily on intelligence. It’s also important to have solid dexterity and constitution to stay resilient in combat.
Your race and background are also important. Here are some recommended combinations:
| Best Ancestry | Best Backgrounds | Best Personality Traits |
|---|---|---|
| (No specific ancestry listed) | Academic, Acolyte, Occultist, Philosopher, Spy | Ruler, Outlaw, Innocent, Sage |
Bolded options are recommended if you’re aiming to acquire the Magic Initiate feat.
Choosing a Wizard Subclass
Once your wizard reaches level three, you can select a subclass to develop specific skills. There are two main options, representing different parts of the wizard’s potential spectrum.
School of Ruin
This subclass is all about maximizing damage output. However, it leaves your wizard vulnerable if they get too close to enemies. With the right feats, you can become nearly unstoppable, unleashing high-tier magic that takes down single targets or groups very quickly.
Court Mage
This subclass focuses on survivability and balancing your power. It’s a good choice if you want your wizard to support the party more safely. It sacrifices some offensive potential but provides more protection and crowd control, making it ideal for flexible parties where members can hold their own.
Which Subclass Is Right for You?
Beginners should consider the Court Mage if they find combat mechanics challenging, as it helps prevent your wizard from being easily wiped out. If your party already has a tank, the School of Ruin can be a powerful choice, especially if you stay close to your tank.
More experienced players will likely enjoy the School of Ruin, manipulating magic to cause big explosions and chaos in battles, unleashing their full destructive potential.





