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Home » Which Starting Class Should You Choose in Octopath Traveler 0: Completing or Solving?

Which Starting Class Should You Choose in Octopath Traveler 0: Completing or Solving?

Emily Smith by Emily Smith
December 4, 2025
in Gaming
Reading Time: 3 mins read
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Which Starting Class Should You Choose in Octopath Traveler 0: Completing or Solving?
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After finishing the prologue in Octopath Traveler 0, you get to select your starting class for the game. This choice isn’t permanent, as you can unlock new classes along the way by earning JP (Job Points) and unlocking their skills. However, you’ll remain with your initial class, weapons, and abilities until you gather enough JP to unlock a new one. Since there are three different routes you can take, it’s important to pick the best starting class to give yourself an advantage early on. Here are the top classes to consider when beginning Octopath Traveler 0.

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Which Job Should You Choose First?

When you start, you’ll recruit several characters early in the story. Although your abilities won’t match those of the recruitable characters, it’s wise to avoid duplicating skills unless necessary. Consider enemy and boss weaknesses during the first part of the game, along with the characters you recruit initially, to determine which classes are most advantageous.

S Tier Starting Classes

These classes stand out as the strongest choices right at the beginning, offering unique advantages and opportunities that make them excellent picks for an optimal start.

Thief

While there’s another dagger user later, many enemies are vulnerable to swords early in the game. The Thief’s SP and HP can be invaluable, especially with skills like Steal, which allows you to get items from bosses early on. The ability to remove items from enemies gives you strategic control and access to valuable loot.

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Merchant

Starting with the Merchant class is beneficial because the Arrow of Fortune skill grants extra JP, helping you level up faster. You’ll wield a polearm, and skills like Mystic Shot enable you to regain SP during battles, making this class versatile for early combat and leveling.

Scholar

Being able to identify enemy weaknesses for free early on is a big plus. Skills like Analyze help uncover vulnerabilities, and the class provides access to elemental damage options that aren’t available in the opening chapters, giving you an edge in battles.

Cleric

Healing across an entire row instead of one person at a time is a valuable skill. Although other healers will join your team, the Cleric’s early access to Wondrous Veil, which revives allies, and Celestial Veil, which restores SP, make this class highly useful for staying alive in tough fights.

A Tier Starting Classes

These classes are useful in specific situations but are quickly replaceable once you progress through the early chapters. They’re not bad choices, just not as impactful early on.

Apothecary

Early in the game, you’ll have access to an axe-wielding character. The Apothecary class offers useful skills like Enshroud (to blind enemies), Vivify (for reviving allies), and Heal All (to recover health for multiple characters). However, many of these functions can be performed with items later, so it’s not essential.

Warrior

A straightforward choice with no major drawbacks. You’ll find another warrior early on, but the Warrior class excels in dealing damage with polearms and swords, making Assault a great skill for damaging all enemies, and Counter Posture helps counter physical attacks. Increasing attack power and lowering enemies’ defense can be very helpful against bosses. The main reason it’s ranked here is because it can be replaced later with more interesting classes, and its unique abilities are somewhat limited once you have more options.

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B Tier Starting Classes

These are decent options but are generally less useful early on, and you’ll likely replace them quickly as the story unfolds.

Dancer

The main benefit of choosing Dancer early is access to Ice Damage. However, enemies and bosses rarely fall for fan damage, so Dancer is more support-oriented. Early game, it doesn’t offer much standalone power, and you’ll rely more on other party members to deal damage.

Hunter

The Hunter class allows for axe and bow attacks, which are common enemy weaknesses, but you’ll encounter multiple characters capable of using these weapons, such as Phenn and Stia. Phenn also provides wind damage options, making the Hunter somewhat redundant early in the game. While Two-Tiered Shot is useful, other classes offer more unique and powerful skills, so the Hunter isn’t the best first choice.


Choosing the right starting class can significantly impact your early game experience. Prioritize classes that give you strategic advantages, such as strong offensive options, utility skills, or early access to powerful abilities.

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Tags: characterchooseguideOctopath TravelerRPGStarting Classtips
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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