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Home » Where to Find All Psychic Powers and Solving Expansions in Metroid Prime 4

Where to Find All Psychic Powers and Solving Expansions in Metroid Prime 4

Emily Smith by Emily Smith
December 13, 2025
in Gaming
Reading Time: 2 mins read
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Where to Find All Psychic Powers and Solving Expansions in Metroid Prime 4
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Instead of creating new tools from scratch, Metroid Prime 4: Beyond brings back many familiar items from previous games, just updated visually. One example is the Power Bombs, renamed Psychic Bombs for this version, which perform the same functions.

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Psychic Bombs are the most powerful tools you get near the end of the game. You can only carry one at a time, and they take a moment to detonate after you activate them, but they cover a large area, making them ideal for taking down groups of enemies or a single tough foe. Starting with only three, your initial stock is limited. Fortunately, you can find five additional expansions, allowing you to carry up to eight Psychic Bombs simultaneously.

You can also throw Power Bombs as a Psychic mote, which makes it possible to hurl them at enemies more easily.

There are a total of five Psychic Power Bomb Expansions, and each is located in a different spot—though two are in Sol Valley, with one being somewhat indirect. Once you understand their locations, finding them becomes easier.

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Psychic Power Bomb Expansion #1 – Great Mines
After dropping to the lowest level of the Great Mines, you’ll see a small hole at the back of the room. You can enter it with the Morph Ball on your first visit, but you’ll need a Power Bomb to clear the crystals blocking the way. Wait until you’ve obtained Psychic Bombs, then come back. Roll to the tunnel’s end and drop a bomb to destroy the crystals and claim the expansion.

Psychic Power Bomb Expansion #2 – Sol Valley
This piece of Galactic Federation debris is situated at the top of a pile. To access it, climb to the very top of the debris and open the crate there. You can reach this early with some effort, but a Power Bomb is needed to open the crate, so make sure you have one before attempting.

Psychic Power Bomb Expansion #3 – Flare Pool
Located in the Lava Works area, this expansion requires some setup. First, break the blocks blocking the entrance using a Super Missile, then cross the lava using the Vi-O-La bridge. The door will then be open, but you’ll find lava in your path. Make your way deeper, then return and activate a nearby machine to turn off the lava flow through the Morph Ball exit. Use the Tether Node to propel yourself toward the expansion in the section now accessible.

Psychic Power Bomb Expansion #4 – Fury Green
This expansion is near the start of Fury Green. Instead of heading to the Cargo Launcher, go down the stairs in that area. In the Quiet Clearing, head to the corner to find a Lamorn statue. Destroy it with a Power Bomb to get the expansion.

Psychic Power Bomb Expansion #5 – Tokabi
The final expansion is the most unpredictable, as it involves finding Tokabi in Sol Valley. If you’ve collected Power Bombs, you’ve probably met him once when he provided the Teleporter Chip. Afterwards, he can appear up to three more times, offering different items. Traveling back and forth between areas and Sol Valley increases your chances of meeting him again. Once you locate him after an encounter, he will give you the final Power Bomb expansion—though this might take some time, so it’s best to check in with him regularly rather than waiting until the very end. If you’ve already unlocked the Sol Valley Scout Bot, his locations will be visible on your map, making it easier to track him down.

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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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