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Home » Understanding Spell Range and Area of Effect in DND

Understanding Spell Range and Area of Effect in DND

Emily Smith by Emily Smith
March 23, 2025
in Gaming
Reading Time: 14 mins read
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Understanding Spell Range and Area of Effect in DND
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In Dungeons & Dragons, every spell is accompanied by a specific tag indicating its range and area of effect (AoE), if applicable. Grasping how these ranges and AoEs operate is crucial for planning your strategy in gameplay, and it can often be the deciding factor between winning and losing during tough battles.

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For those who are new to being a Dungeon Master or playing the game, understanding the intricacies of spell ranges and areas of effect can be overwhelming. Here’s a straightforward guide to help you begin casting spells effectively in your journey.

Understanding Spell Range


The Wizard Melf by Martin Mottet

Each spell includes a range tag that indicates how far it can be cast and the starting point for its effect.

In total, there are three primary types of ranges you might encounter:

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  1. Distance – Measured in feet, indicating that the spell can be cast at a specified distance.
  2. Touch – The spell can only be used on a target that the caster can physically touch.
  3. Self – The spell can only affect the caster, not other beings.

Spells with movable effects are not confined by their range unless specifically stated otherwise in the spell’s description.

Examples of Ranged Spells


A woman in a colorful skirt and blouse casting a spell with a wand in Dungeons & Dragons.
A Human Sorcerer via Wizards of the Coast

For instance, take Fireball, which has a range of 150 feet. This indicates that the spell can be cast up to 150 feet away from the caster in any direction. On the other hand, Fire Shield has a range of Self, meaning it can only be applied to the caster and not to others from a distance.

If a spell targets a specific creature without an Area of Effect, that creature must not only be within range but also not be behind Total Cover.

Understanding Areas of Effect


Evard casts Evard's Black Tentacles in Dungeons & Dragons.
Evard’s Black Tentacles by Craig J Spearing

If a spell specifies an Area of Effect in its details, it means that it can impact multiple targets or anyone within that area.

Most Area of Effect spells require targets to make saving throws, making them useful if you know what weaknesses your opponents have.

The Area of Effect of a spell consists of three main parts:

  1. Dimensions
  2. Shape
  3. Point of Origin

Each Area of Effect has specific dimensions, which may include measurements like radius, height, length, width, or various combinations of these factors, along with a shape that defines the area covered by the spell.

Moreover, every spell has a distinct point of origin from which the Area of Effect extends.

Keep in mind that many Area of Effect spells do not allow for ally exclusion, so be cautious and ensure your teammates are out of range.

While dimensions may seem straightforward, understanding shapes and points of origin can be trickier. Here’s a detailed overview of the various shapes and points of origin associated with spells:

Shape

Point Of Origin

Details

Examples

Line

Caster, or one end of the line

The spell travels in a straight line from the point of origin, usually about five feet wide.

  • Gust of Wind
  • Lightning Bolt
  • Sunbeam

Cone

The tip of the cone

The spell blasts out from the tip of a cone shape in the specified direction.

  • Burning Hands
  • Color Spray
  • Cone of Cold

Cube

One side of the cube

The spell forms a cube shape, with its origin at the center of one face.

  • Control Water
  • Elementalism
  • Hypnotic Pattern

Sphere

The center of the sphere

The spell creates a sphere, originating from its center.

  • Incendiary Cloud
  • Meteor Swarm
  • Purify Food And Drink

Cylinder

The bottom of the cylinder

The spell is cylindrical, extending upward from a base point.

  • Reverse Gravity
  • Call Lightning
  • Conjure Celestial

Emanation

Caster, Creature, Object

An emanation resembles a sphere and usually describes spells with a range of Self.

  • Darkness
  • Destructive Wave
  • Leomund’s Tiny Hut

While the rules mentioned above are common, every spell can differ. Be sure to carefully read each spell’s complete description before casting, as some may have unique rules or exceptions.

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Tags: area of effectd&dDNDspell rangeTabletop
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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