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While I wasn’t initially planning on diving into the new Baldur’s Gate 3 subclass, the Path of the Giant Barbarian has quickly become a top choice for me. This character build not only offers an enjoyable experience but also brings valuable advantages during combat. With its striking visual elements, this subclass enhances the intimidating presence of Barbarians and introduces a set of interesting mechanics to the game.
The Path of the Giant was introduced as part of the 12 new subclasses in the Patch 8 update for Baldur’s Gate 3. Although this update includes many exciting features, there’s a hint of sadness as it marks the conclusion of Larian’s official support for the game, apart from regular maintenance. Nonetheless, the Patch has unleashed a wealth of creative new builds to explore, especially through subclasses like the Path of the Giant.
An Overview of the Path of the Giant Barbarian Subclass in Baldur’s Gate 3
Focus on Thrown Weapons and Enemies
The Path of the Giant subclass primarily empowers Barbarians to throw weapons and control enemies on the battlefield. Entering a Rage causes your character to grow in size, unlocking special abilities that enhance your throwing attacks. This feature allows you to dominate the battlefield while strategically moving enemies using shoves or simply throwing them off ledges.
The abilities associated with the Path of the Giant include the following:
| Path of the Giant Ability | Level Unlocked | Effect |
|---|---|---|
| Giant’s Rage | 3 | Enter a Rage and increase your size by one category. Rage damage is doubled on Throw attacks. |
| Vaprak’s Greed | 3 | Your carrying capacity increases by 25%. |
| Thaumaturgy | 3 | Gain access to the Thaumaturgy cantrip. |
| Boots of the Giants | 5 | Use a Bonus Action to kick a target away, leveraging your Athletics skill. |
| Elemental Cleaver | 6 | Your weapon deals extra damage of your chosen element and gains the Thrown property. It returns to your hand immediately after throwing. |
| Mighty Impel | 10 | As a Bonus Action, throw a Medium-sized or smaller creature or object. |
To capitalize on this subclass’s strengths, choose a playable race of Medium size. This way, upon entering Rage, you’ll grow to Large size, making it more challenging for smaller foes to move you around. One ability I’m particularly fond of is Elemental Cleaver; it allows you to throw your best weapon without needing to scramble to pick up others after a fight.
Additionally, tossing enemies will cause them to fall Prone, granting your allies Advantage on their attacks against them. I’ve found this to be a great synergy with my Rogue character, Tav. Once you acquire Extra Attack, you can even take advantage of this ability multiple times in a single turn.
Optimal Build for Path of the Giant Barbarians in Baldur’s Gate 3
Prioritize Strength and Resilience
While there are options for multiclassing, I prefer a pure Barbarian build for this strategy. However, dipping two levels into Fighter for Action Surge and the Great Weapon fighting style can also enhance your effectiveness. Below are my suggested starting and target ability scores:
| Ability | Starting Score | Ending Score |
|---|---|---|
| Strength | 17 | 20 |
| Dexterity | 14 | 14 |
| Constitution | 15 | 16 |
| Intelligence | 8 | 8 |
| Wisdom | 12 | 12 |
| Charisma | 8 | 8 |
Strength is crucial for any Barbarian build, especially with the Path of the Giant. A high strength score helps maximize the impact of your throws and shoves. Constitution is equally important for absorbing more damage, while Dexterity can assist in raising your Armor Class. Taking the Great Weapon Master feat is a smart choice, as Barbarians can use Reckless Attack to gain Advantage, increasing the likelihood of triggering bonus damage.
Although various items benefit Barbarians, I have a special affinity for the Balduran’s Giantslayer sword. This weapon perfectly complements a Path of the Giant Barbarian, especially when dealing with Small and Medium-sized creatures by the late game, as it inflicts additional damage on larger foes. The Bonespike Garb is another excellent choice for prolonging your survivability in the heat of battle.
I’ve noticed discussions comparing the Giant and Berserker builds regarding throwing weapons. However, the Path of the Giant shines with its ability to grant the Thrown property to any weapon by level six, offering immense flexibility. The fun of tossing enemies around also allows you to use the environment to your advantage, making each encounter exciting in Baldur’s Gate 3.
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