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The Fighter class in Avowed embraces the classic RPG concepts familiar to fans of Dungeons & Dragons and its video game adaptations. Essentially, this class focuses on delivering powerful damage to foes while minimizing your own incoming harm (or sometimes taking plenty). You’ll also create opportunities for your team. While some players might find this limiting, those who love melee combat will find it to be a straightforward and engaging choice.
You have multiple paths to explore with the Fighter, but the main ones are Two-Handed DPS (often called a Berserker) or the Sword and Shield style, affectionately known as Sword and Board. The two-handed approach emphasizes dealing high damage, stunning foes, and maintaining your health. Your strategy involves rushing into battles, delivering heavy hits to control crowds, and drawing fire away from your teammates—ultimately making things easier for everyone.
Top Abilities for Fighter (Two-Handed)
Because You Didn’t Pay $70 To Block
At the start, basic attacks and Charge are effective tools for advancing (literally), with Charge adding useful utility to your kit. Once you recruit Tatzli as a companion, leverage the freeze synergy. Eventually upgrading to Rank 3 can enhance your Stun potential (though it’s not your primary focus). As you play, consider investing in health or stamina-enhancing abilities like Toughness, Constant Recovery, and Armored Grace, or prioritize damage boosts initially.
When it comes to damage output, Brawn and Bleeding Cuts are fantastic starting abilities from Level 5, providing substantial damage from the get-go. Damage over time is particularly beneficial, allowing you to engage with other tasks or adopt a defensive stance while accumulating damage on your foes. You won’t always need to play defensively, but it’s reassuring to know you can still deal damage even in those rare moments. There’s also a useful synergy between Bleed and Stun; sometimes, you can leave a stunned and bleeding enemy to perish while you take on their allies.
You might be intrigued by Devastating Criticals or splashing into Ranger for critical strikes, but spreading your capabilities too thin typically doesn’t work well.
As you approach the endgame, Stunning Blows enhances your ability to incapacitate enemies consistently, boosting your damage output and defense, while aiding your entire party. Retribution grants a significant damage increase—admittedly situational, but it’s a situation you’ll often find yourself in. This is especially true when you upgrade Shout to Rank 2 to unlock its Taunt effect. Once enemies are taunted, you can absorb damage before retaliating (evil laughter optional).
| Ability | Rank | Level Requirements |
|---|---|---|
| Charge | 3 | 1/1/8 |
| Armored Grace | 2 | 1/1/8 |
| Constant Recovery | 2 | 1/1/8 |
| Toughness | 2 | 1/1/8 |
| Barbaric Shout | 2 | 5/8/10 |
| Brawn | 3 | 5/10/15 |
| Bleeding Cuts | 3 | 5/8/10 |
| Stunning Blows | 2 | 10/13/15 |
| Retribution | 1 | 15/18/20 |
Best Attributes for Fighter
Fighter Is Point Hungry, To Say The Least
Unlike the Ranger class, which primarily requires two main attributes, the Fighter thrives on three or even four: Might, Constitution, Dexterity, and Resolve. While Dexterity is helpful, it can take a backseat since fast attacks aren’t essential. The top concern is Might, essential for high damage outputs and increased capacity for carry weight. If you tend to accumulate items quickly, bolstering your Might is critical.
Constitution is equally important, allowing you to endure longer in combat and pairs well with Toughness and Constant Recovery. Prioritize it over Resolve; Second Wind Efficiency can be misleading, as it’s often more beneficial to invest in stats that enhance your ability to eliminate enemies or survive longer. That said, if you consider it a secondary benefit, it’s still valid. Once you reach a comfortable spot, you can consider boosting Dexterity, but keep up with Resolve, as faster attacks will consume more stamina.
Best Weapons and Armor for Fighter
Maces And Two-Handed Hammers For Maximum Stun
Since stunning is a core mechanic, you’ll want to focus on Stunning Blows, which steers you toward using Maces and Two-Handed Hammers. Physical Damage and Stun are the ideal traits you’ll want on these weapons, but aim for reduced Stamina Cost and increased Critical Hit Chance wherever possible. With solid values in both areas, you can keep enemies incapacitated or even dead consistently, earning gratitude from your team.
Given your slower attack speed and constant frontline positioning, Heavy Armor is the best fit. Prioritize damage reduction stats, while also seeking boosts for Maximum Stamina and Maximum Essence when you can. Medium Armor might be viable if you don’t mind taking risks and value stamina—just be careful to monitor your health and ensure you’re equipped with health-boosting items and skills to stay in fighting shape.
How to Play Fighter in Avowed
Hit Hard, Make Space, And Finish Combos
Traditionally, the Fighter class generally revolves around melee combat and absorbing damage. This doesn’t change in Avowed, but there’s something to be said for charging into the fray, taking hits for your team and quickly healing through damage. Your primary objective is to regularly stun enemies, allowing both you and your teammates to capitalize on the advantage. Since your attacks can often proceed without interruption thanks to Barbaric Shout, you will be stunning foes continuously.
In scenarios where an enemy is both bleeding and stunned, maximize battlefield control by focusing on debuffing other foes instead of the incapacitated one. This combination is potent, so look out for gear enhancements that boost either effect. While there are various paths you can take with the Fighter, if you enjoy slow, hard-hitting attacks that leave enemies vulnerable, this build is perfect for you in Avowed. Play smart, and you’ll prove invaluable to your party.





