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There are six different backgrounds you can pick for your character in The Outer Worlds 2. One of these is the Roustabout. This background basically means you’re an unskilled worker. They became an Earth Directorate Agent after a well-known villain was accidentally killed, and they got the credit for it.
This version of the protagonist isn’t really skilled in anything. When playing as the Roustabout, your extra dialogue options tend to be funny rather than practical. If you want to fully embrace the role of a not-so-talented hero, this is the character build to choose.
### Best Traits for a Roustabout
As a Roustabout, you should select the following positive and negative traits:
| Trait | What It Does | Why It Fits a Roustabout |
|———|—————-|————————-|
| Lucky (Positive) | Boosts your critical hit chance by 5%, and unlocks certain opportunities | The Roustabout’s backstory as an accidental Earth Directorate Agent suggests they are lucky. |
| Witty (Positive) | Keeps your faction reputation from dropping below neutral | Even though they’re unskilled, the character can be witty and likable. |
| Dumb (Negative) | Locks five skills, preventing you from investing skill points in them | The character’s lack of intelligence aligns with their unskilled nature, and locking skills fits the character concept. |
### Best Skills for a Roustabout
You need to pick two specialized skills, but you also have to decide which to lock because of the Dumb trait. The skills that do not suit a Roustabout are:
– Engineering
– Lockpick
– Hack
– Medical
– Science
Instead, focus on these skills, which are more fitting:
| Skill | Why It Suits a Roustabout |
|——–|—————————-|
| Melee | Basically about grabbing a weapon and swinging — simple combat that suits a rough-and-tumble character. |
| Sneak | Hiding behind objects and crawling around requires minimal skill. |
You might also consider investing in Speech and Observation skills for additional versatility.
### Best Perks for a Roustabout
Certain perks complement this character style particularly well. Here are some of the top options:
| Perk | What It Does | Why It Fits a Roustabout |
|——-|—————-|————————-|
| Bulletshield | Grants a 10% increase to health and damage resistance, and enemies tend to focus on you more than your allies | It makes sense for a Roustabout to act as a decoy, protecting more capable team members. |
| Heavy Handed! | Allows you to knock down enemies with a melee attack | Enhances a melee-focused combat approach, fitting the rough-and-tumble theme. |
| Assassin | After a stealth kill, your speed doubles for five seconds | Because the Roustabout isn’t used to doing things skillfully, adrenaline kicks in after a stealth kill. |
| Lucky Strikes | Critical damage doubles, and enemies explode upon death from a critical hit, damaging nearby foes | Luck plays a big role in this build, so this perk is a perfect match. |
### Skills to develop and skills to lock
Since you must pick two specialized skills, choose melee and sneak for a straightforward, combat-ready setup. Due to the Dumb trait, you should lock skills that don’t align with this build:
– Engineering
– Lockpick
– Hack
– Medical
– Science
These skills don’t really suit the rough-and-tumble, unpolished nature of a Roustabout and locking them out emphasizes the character’s straightforward, unskilled background.





