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Overwatch 2’s Season 18 introduces more than just new strategies; it completely overhauls Perks, rebuilding them from scratch. Every hero now has at least one new Perk, while some older ones have been removed to make space. The changes make the game feel fresh and experimental, with some Perks capable of drastically changing how a hero is played.
After reviewing all 60 updates, testing them, and seeing their impact, we’ve identified the ten most effective and game-changing Perks for this season.
### Top Perks of Season 18
Here are the ten standout Perks that have the biggest influence this season:
| Hero / Perk | What It Does | Why It’s Excellent |
|———————————–|—————————————————————————–|——————————————————————————————————–|
| Cassidy – Silver Bullet (Major) | Replaces fan-the-hammer with a piercing bleed shot. Rolling and Deadeye reset its cooldown. | Turns Cassidy into a tank-bier that deals bleed damage, perfect for high-pressure plays. |
| Junkrat – Bomb Voyage (Major) | After launching a mine, Junkrat gets 35% attack speed for 3 seconds. | Boosts his spam damage, allowing him to flood choke points and burst down tanks faster. |
| Pharah – Sky Spy (Major) | Concussive Blast reveals enemies for 3 seconds; next rocket on each target deals +30% damage. | Gives her wall-hack-like info and makes her rockets hit harder. |
| Sojourn – Friction Generators (Major) | Power Slide generates up to 50 energy while sliding. | Ensures consistent Railgun charging, keeping her one-shot threat alive. |
| Zenyatta – Dual Harmony (Major) | Grants a second Harmony Orb at 70% effectiveness. | Allows Zen to heal two allies simultaneously while still applying Discord, boosting versatility. |
| Moira – Reversal (Major) | Reactivating Biotic Orb reverses its direction. | Prevents wasted orbs and provides precise healing or damage control, making her more adaptable. |
| Reinhardt – Ignited Fury (Major) | Each Fire Strike hit grants 25% attack speed for 2 seconds (stackable). | Turns Reinhardt into a high-DPS bruiser, especially effective in team brawls. |
| Roadhog – Pulled Pork (Major) | Gains overhealth scaling with hook distance, up to 250 HP. | Rewards long hooks with better survivability, giving Roadhog more frontline staying power. |
| Symmetra – Hovering Barrier (Major)| Teleporter can become a forward-moving barrier. | Provides mobile cover, blocks snipers, and opens new ways to push objectives. |
| Brigitte – Inspiring Strike (Major)| Shield Bash grants 30% movespeed and triggers instant Inspire healing. | Smooths out her healing, adds mobility, and enhances her frontline utility. |