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Each character class in Killing Floor 3 has unique strengths, but the most eye-catching and enjoyable one is the Firebug. This class has a versatile toolkit that works well in most situations, especially when you want to be right in the middle of the action.
Who doesn’t enjoy setting things on fire? Firebugs can ignite enemies with almost everything they use, from their gadgets to the various weapons they carry. If you want to improve your Firebug skills and become a pro at burning enemies, this guide is for you.
Best Firebug Skills
This Firebug build is designed to be very durable, meaning you will fight at close range and withstand a lot of damage. It also allows you to deal significant damage, and some of its survival ability depends on inflicting and spreading fire damage.
Skill | Reasoning |
---|---|
Firewall | Reduces damage received from burning enemies. Focus on causing enemies to burn whenever possible. |
Boom Out | Extends the explosion radius of Molotovs, igniting more enemies and reducing their damage output. |
Heat Therapy | Heals you each time you use Wildfire, providing instant healing and benefiting from fire effects. |
Heat Exposure | Makes it easier to ignite enemies and causes them to stay on fire longer. |
Speedy Exit | Wildfire increases your movement speed, aiding both offense and defense. |
Slow Cook | Enlarges ground fires and strengthens their negative effects. |
Extended Edition | Keeps Molotovs burning longer for sustained fire damage. |
In The Public Eye | Makes enemies target you when hit and temporarily decreases damage you take. |
Hotfoot | Killing enemies stacks Red Zone, which can repair your armor at five stacks. |
Hot Streak | Kills near you generate gadget energy. |
Explosive Reaction | Kills may cause enemies to explode, damaging nearby enemies and creating ground fires. |
Up In Flames | Further increases Molotov radius with small branching explosions. |
From The Ashes | Allows you to revive yourself once per match with Wildfire. |
Best Firebug Weapons for This Build
This build relies on straightforward weapons suitable for close combat and quick igniting of enemies.
Early Game Weapon:
For starters, the IR-50 Brimstone is excellent. It delivers good damage and ignites foes and ground easily, helping you stick to your build from the beginning. Upgrading to a better secondary weapon like the Pyre .357 can be considered if you have extra funds, but it’s not necessary immediately.
Late Game Weapon Options:
When you reach the later stages, some strong choices include:
Weapon | Reasoning |
---|---|
Dragon’s Breath | A shotgun that ignites enemies with high damage, especially effective with its secondary fire mode firing two shots simultaneously. Great for taking down tougher foes quickly. |
Incinerator M7 | A flamethrower that spreads flames across enemies and ground, making fire effects more accessible. It doesn’t deal as much damage as the Dragon’s Breath but excels in effect interaction over raw damage. |
Both options provide solid performance. The Dragon’s Breath is better for solo or small team play, helping to eliminate big enemies faster. The Incinerator M7 is ideal for large groups, especially when playing with many allies, as it makes managing vast numbers of enemies easier.