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Home » Top Entry-Level Job to Choose for Completing Abiotic Factor Challenges

Top Entry-Level Job to Choose for Completing Abiotic Factor Challenges

Emily Smith by Emily Smith
July 25, 2025
in Gaming
Reading Time: 4 mins read
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Top Entry-Level Job to Choose for Completing Abiotic Factor Challenges
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Arriving at GATE Cascade Research Facility

When you arrive at the secret GATE Cascade Research Facility, which has recently experienced containment issues in Abiotic Factor, you will need to fight alien creatures and survive using whatever you find. The researchers at the facility come from different backgrounds, and this affects your ability to choose a Job and Traits.

Character Creation Overview

There are three main steps: choose your character’s appearance, select a Job, and pick Traits. Your Job gives you bonuses in specific Skills and starts you with a certain number of Points to spend on Traits. Traits can give you advantages or disadvantages that impact your character’s abilities.

Choosing Your Job

Your Job reflects your background and influences your initial Skill levels, starting Trait Points, and experience gains from crafting certain items. For example, the Archotechnic Researcher gets more experience crafting construction items than others.

Character appearance is separate from your Job and Traits; it stays consistent regardless of where you start or join. You can change look options each time you start or join a game, but Traits and Job are set anew each time.

Role in Group Play

Jobs also help guide your role in a team, offering early Skill bonuses especially when Traits synergize well. While you are encouraged to specialize, you are not forced to play a specific role. Skills can become balanced as you level up, and no Job caps Skill levels unless you have a specific Trait that limits it.

Job Details

Job Starting Skill Bonuses Starting Trait Points
Lab Assistant

+3 Sprinting


+3 Sneaking


+2 Strength

10 Points

Epimedical Bionomicist

+3 First Aid


+1 Cooking


+1 Agriculture

9 Points

Trans-Kinematic Researcher

+2 Blunt Melee


+2 Fortitude


+2 Sprinting


+2 Strength

8 Points

Archotechnic Researcher

+2 Construction


+1 Strength


+3 Crafting

7 Points

Phytogenic Botanist

+3 Agriculture


+2 Cooking


+2 Strength

9 Points

Somatic Gastrologist

+2 Sharp Melee


+1 Fortitude


+4 Cooking

9 Points

Paratheoretical Physicist

+3 Throwing


+3 Crafting


+1 Sneaking


+1 Reloading

8 Points

Defense Analyst

+2 Fortitude


+2 Strength


+1 Blunt Melee


+2 Melee


+2 Accuracy

5 Points

Summer Intern

None

12 Points

Best Job to Start With

The ideal job depends on whether you’re playing alone or with others. In multiplayer, you can learn recipes from teammates unless you have the Slow Learner Trait, so you don’t need to diversify skills as much. But in singleplayer, having a broad skill set is essential.

The difficulty level also affects your choice, as Jobs with higher initial Trait Points allow you to avoid taking negative Traits. Generally, for solo play, the Trans-Kinematic Researcher is the best starting job. It provides good stats for combat early on, helping you face enemies quickly.

This Job starts you off with a Blunt Damage Desk Leg, which offers an immediate weapon option. Additionally, bonuses to Fortitude and Strength help in fights. Combining it with Traits like Gardener and First Aid Certification can also boost specific skills such as Agriculture and First Aid, giving a head start in useful areas.

What Do Traits Do?

In addition to your Job, you can customize your character with Traits—positive and negative. Each Job provides some Trait Points, but these are limited initially.

  • Positive Traits cost Points and provide benefits.
  • Negative Traits add Points, allowing you to take more Benefits but also incur disadvantages.

Positive Traits can improve your skills, enhance your survival, or synergize with your Job. Negative Traits usually bring challenges but reward you with more Trait Points, letting you pick additional benefits. Some Traits are incompatible with each other and cannot be used together.

The more severe a Negative Trait, the more Points it grants you in return. Likewise, powerful Traits, either beneficial or harmful, tend to cost more Points—some costing twice as much as others.

You are not required to select Negative Traits unless the Job demands it, but many players opt to get at least one to optimize their character build.

All Positive Traits

Trait Effect Incompatible Traits Points Needed
Decathlon Competitor Boosts EXP gain for Sprinting, Strength, and Throwing. Feeble

5 Points

Wrinkly Brainmeat Gain 20% more overall EXP. Slow Learner

4 Points

Night Owl Fatigue 50% slower. Narcoleptic

4 Points

Hobbyist Chef Experience gain for Cooking is doubled. N/A

2 Points

Inconspicuous Enemies notice you slower, +2 Sneaking. Painfully Obvious

4 Points

Weathered Less negative effects from temperature changes. N/A

3 Points

Fanny Pack Permanently adds two hotbar slots. N/A

10 Points

Thick Skinned Reduces Bleeding chances by 50%. Hemophilia

3 Points

First Aid Certification +3 to First Aid; start with five bandages. N/A

3 Points

Gardener Wee EXP for Agriculture; start with Basic Garden recipe. N/A

3 Points

Light Eater Hunger decreases 20% slower. Hearty Appetite

3 Points

Naturally Moist Thirst decreases 20% slower. Dry Skin

3 Points

Self Defense Increases melee weapon damage by 3. Feeble, Fear of Violence

5 Points

Bladder Of Steel Reduce need to use the toilet by 20%. Weak Bladder

2 Points

Buff Brainiac Gain +1 Strength; increase weight capacity by 15%. Feeble

4 Points

Lead Belly Contaminated water won’t make you sick. N/A

8 Points

All Negative Traits

Trait Effect Incompatible Traits Points Added
Fear Of Violence Cannot level any combat skill past level five. Self Defense

4 Points

Feeble 25% less max health; bones break more easily. Decathlon Competitor, Self Defense, Buff Brainiac

6 Points

Narcoleptic Gain fatigue 75% faster; can’t receive Well Rested buff. Night Owl

6 Points

Asthmatic Loses stamina faster by 40%. Decathlon Competitor

2 Points

Painfully Obvious Enemies notice you 45% faster, even when crouching. Inconspicuous

4 Points

Hearty Appetite Hunger increases 65% faster. Light Eater

3 Points

Dry Skin Thirst increases 20% faster. Naturally Moist

3 Points

Slow Healer Injuries heal 1.5 times slower. N/A

3 Points

Slow Learner Skills learn 20% slower; unable to learn recipes through sharing. Wrinkly Brainmeat

2 Points

Hemophilia Twice as likely to bleed; bleeding lasts longer and causes more damage. Thick Skinned

3 Points

Weak Bladder Need to use the toilet 15% more often; longer sitting. Bladder Of Steel

1 Point

Top Traits for Each Job

While any Trait can work with any Job, some Traits boost specific Jobs more effectively, especially early in the game as they share skill bonuses.

For example, Decathlon Competitor is widely useful because it benefits most Jobs that start with strength bonuses and enhances the Sprinting skill necessary throughout the game.

Job Recommended Traits
Lab Assistant

Decathlon Competitor


Inconspicuous


Buff Brainiac

Epimedical Bionomicist

Hobbyist Chef


First Aid Certified


Gardener

Trans-Kinematic Researcher

Decathlon Competitor


Thick Skinned


Self Defense


Buff Brainiac

Archotechnic Researcher

Decathlon Competitor


Fanny Pack


Buff Brainiac

Phytogenic Botanist

Decathlon Competitor


Hobbyist Chef


Gardener

Somatic Gastrologist

Wrinkly Brainmeat


Hobbyist Chef


Gardener

Paratheoretical Physicist

Decathlon Competitor


Inconspicuous


Buff Brainiac

Defense Analyst

Decathlon Competitor


Wrinkly Brainmeat


Thick Skinned


Self Defense


Buff Brainiac

Summer Intern

Decathlon Competitor


Wrinkly Brain


First Aid Certified


Gardener


Buff Brainiac

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Tags: abioticAbiotic FactorBestfactorIndie GamesjobpickStarting
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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