Select Language:
Exploring Druid Spells in Baldur’s Gate 3
In Baldur’s Gate 3, Druids are unique spellcasters that offer a range of powerful abilities. Unlike other classes, they start with access to all spells from their level, allowing for flexibility in choosing which spells to prepare during level-ups or outside of combat. Their Wisdom modifier adds bonus spell slots, making them formidable magic users.
What makes Druids particularly engaging is their ability to acquire additional spells based on the environments they encounter, adding complexity to their playstyle. This guide aims to help you choose the most effective spells for the Druid class.
Understanding Spells vs. Cantrips
Druids can utilize both cantrips and spells. Cantrips are basic spells that can be cast without using a spell slot, allowing you to use them freely without preparation during rests. In contrast, spells are stronger and come with higher levels. To cast a spell, you must first prepare it and then use a corresponding spell slot. Remember, a spell can only be cast using a slot of its level or higher.
Top Spells for Level 1 Druids
At level 1, you can choose two cantrips. Here are our top picks:
- Shillelagh: This spell enchants your staff or club to deal 4-11 bludgeoning damage while using your spellcasting ability for attack rolls.
- Thorn Whip: A ranged attack that does 1d6 piercing damage and pulls the target 10 feet closer.
With a Wisdom score of 17 (+3 modifier), you can also prepare four level 1 spells during character creation:
- Ice Knife: This spell delivers 1d10 piercing damage plus 2d6 cold damage, with an explosive effect on impact.
- Entangle: Creates a vine-covered area that restrains enemies for a duration of 10 turns.
- Fog Cloud: Generates a thick fog that obscures vision for 10 turns.
- Speak with Animals: Grants the ability to communicate with animals until your next long rest.
Level 2 Druid Spells
Upon reaching level 2, consider choosing the Circle of the Land subclass, which grants an additional cantrip:
- Guidance: Provides a +1d4 bonus to an ally’s ability checks for up to 10 turns.
You can also prepare one more level 1 spell:
- Healing Word: A quick way to restore 1d4 hit points to an ally.
Level 3 Spell Recommendations
At level 3, you unlock all level 2 spells and gain access to one level 2 spell slot. We recommend:
- Spike Growth: Creates difficult terrain filled with spikes. Any creature moving through it takes 2d4 piercing damage and has its movement speed halved.
As a Circle of the Land Druid, you can choose a preferred biome that automatically prepares additional spells. For the Forest biome, you receive:
- Barkskin: Temporarily increases a creature’s armor class up to 16.
- Hold Person: Paralyses a creature, rendering it unable to move or act, while all attacks against it become critical hits within 10 feet.
Level 4 Druid Spells
Reaching level 4 lets you prepare five level 1 spells and two level 2 spells. For the next level 2 spell, consider:
- Moonbeam: Deals 2d10 radiant damage to any creature starting their turn in the light, halving the damage on a successful save.
Level 5 Druid Spells
As you reach level 5, you can select another biome for two additional prepared spells. We suggest choosing Grassland for:
- Daylight: Produces a shining light or dispels darkness for a duration.
- Haste: Temporarily boosts you or an ally, granting extra speed, additional actions, and increased evasion, though it also leads to fatigue afterward.
Level 3 spells become available too, including:
- Thunderwave: Deals 2d8 thunder damage and pushes back creatures in the vicinity.
- Call Lightning: Deals 3d10 lightning damage, halving the damage on a successful save, with a chance to call lightning again in the next 10 turns.
- Sleet Storm: Creates a storm that disrupts spellcasters and obscures visibility.
Level 6 Druid Spells
At level 6, you can prepare another level 2 spell:
- Enhance Ability: Bestows an ally with enhanced abilities for specific checks.
Level 7 Druid Spells
Reach level 7 allows you to select another biome and grants you spells like:
- Greater Invisibility: Grants invisibility for 10 turns, giving advantages on attack rolls while imposing disadvantages on foes targeting you.
- Dominate Beast: Temporarily controls a beast to act on your behalf.
For level 4 spells, consider:
- Conjure Woodland Beings: Summons a dryad to fight alongside you, equipped with useful abilities.
Level 8 Druid Spells
At level 8, you can choose another level 4 spell:
- Freedom of Movement: Allows an ally to escape from being stunned and negates difficult terrain effects.
Level 9 Druid Spells
Upon reaching level 9, you gain access to a new biome option, opting for Grassland for:
- Greater Restoration: Cures a target of debilitating effects such as charms or petrification.
- Insect Plague: Calls forth a swarm of locusts that deals 4d10 piercing damage and creates difficult terrain.
With a Wisdom score of 20, you gain an additional spell slot. Higher-level spells become available too, including:
- Wall of Fire: Creates a wall that inflicts 5d8 fire damage on creatures nearby.
- Planar Binding: Binds an otherworldly entity to your command for 10 turns.
Level 10 Druid Spells
At level 10, you can pick an additional cantrip:
- Poison Spray: Inflicts 3d12 poison damage on foes.
You can also prepare another level 5 spell. Consider replacing an existing one with Faerie Fire:
Level 11 Druid Spells
At level 11, the introduction of level 6 spells opens up new options:
- Heroes’ Feast: Bestows protection against poison and fear while increasing maximum hit points.
Level 12 Druid Spells
At level 12, consider including the following level 6 spell:
- Heal: Restores a significant amount of hit points (70) and removes harmful conditions.
Summary of Recommended Spells for Druids
Here’s a quick reference of the best spells and cantrips:
Best Cantrips for Druids:
- Shillelagh
- Thorn Whip
- Guidance
Level 1 Spells:
- Ice Knife
- Entangle
- Fog Cloud
- Speak with Animals
- Healing Word
- Thunderwave
- Faerie Fire
Level 2 Spells:
- Spike Growth
- Moonbeam
- Hold Person
- Barkskin
- Enhance Ability
Level 3 Spells:
- Daylight
- Haste
- Call Lightning
- Sleet Storm
Level 4 Spells:
- Greater Invisibility
- Dominate Beast
- Conjure Woodland Being
- Freedom of Movement
- Wall of Fire
Level 5 Spells:
- Greater Restoration
- Insect Plague
- Planar Binding
Level 6 Spells:
- Heroes’ Feast
- Heal
This guide lays out a solid path for optimizing your Druid in Baldur’s Gate 3. Enjoy exploring nature and casting spells wisely!