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Apart from having numerous balls and passives, Ball x Pit offers many playable characters. These range from an ordinary person to characters that fundamentally change the gameplay, including some that throw balls in unique and surprising ways. The game provides a wide variety to enjoy.
Although the game encourages completing each level with every character, you’ll quickly notice that some characters are much easier and more effective to play than others. Here is a ranking of the strongest characters in Ball x Pit based on their starting balls and perks.
How Do Tiers Work?
The characters are categorized into tiers based on their strength and effectiveness:
- Tier S: These are the top-tier characters. They can effortlessly dominate the game, and it’s difficult (or just bad luck) to fail with them.
- Tier A: Very good characters that are close to S-tier but lack the overpowering qualities.
- Tier B: Decent characters with some weaknesses that reduce their uniqueness.
- Tier C: Characters that are not inherently bad but tend to make the game harder or reduce your control over gameplay.
Tier S
Only three out of the 16 characters in Ball x Pit are classified as Tier S, the strongest options.
| Character | Ball | Reason |
|---|---|---|
| The Makeshift Sisyphus | Earthquake | Losing your initial balls can be a big disadvantage, but the reward makes up for it. Having a starting 4x multiplier for area damage and status effects is overpowered. With upgrades and combinations, this character becomes unstoppable. |
| The Shieldbearer | Iron | It may seem counterintuitive because you need to face enemies directly to maximize its power, but this character delivers massive bounce damage and benefits from a gameplay style reminiscent of Arkanoid. Using it in duos, like with The Itchy Finger, is highly effective. |
| The Itchy Finger | Burn | An upgraded version of The Warrior, it’s straightforward to use and reliable, making it a solid choice. Its balanced perks make it a top candidate for success. |
Tier A
These characters are still highly effective and enjoyable to play but do not possess the same overwhelming power as Tier S.
| Character | Ball | Reason |
|---|---|---|
| The Warrior | Bleed | The most basic character, yet surprisingly powerful. It outperforms some characters with more complex effects. Easy to use with any balls or supporting characters. |
| The Juggler | Lightning | Unique shooting style that, once mastered, allows for consistent damage by bouncing balls behind enemies. It’s effective but can struggle against certain boss setups. |
| The Physicist | Light | Performs well, especially in carefully controlled fights. However, balls can get stuck, which hampers its performance. |
| The Repentant | Freeze | When used correctly, it’s very powerful. Bounces in a game that rewards bouncing can make it nearly overpowered. However, walls can penalize it, and it pairs well with certain characters. |
Tier B
These characters are decent but have some shortcomings or weaknesses that make them less reliable.
| Character | Ball | Reason |
|---|---|---|
| The Embedded | Poison | Good starting ball with a cool effect similar to Ghost. Losing bounces over time can be a downside unless you upgrade efficiently. |
| The Tactician | Iron | Offers a different gameplay style by calculating bounces, but requires good planning. Poor calculations can result in longer runs and less effective play. |
| The Flagellant | Egg Sac | When upgraded, particularly with added support like Cell, it can be very effective, especially because it makes all balls bounce from the floor. However, catching balls becomes tougher. |
| The Cohabitant | Brood Mother | With double balls, it sounds great, but inverted aim makes gameplay harder and requires practice to master. Better suited with specific support characters. |
| The Empty Nester | Ghost | Multiple ghosts can be strong late-game, but starting with many Ghosts is difficult and can be frustrating. |
Tier C
The weakest characters, these can be challenging or less fun and may require more effort to succeed.
| Character | Ball | Reason |
|---|---|---|
| The Cogitator | Laser (Vertical) | Easy for avoidance or simplicity but takes away from the core challenge of the game. Starting with a Laser might feel like cheating. |
| The Shade | Dark | Combos with certain balls and passives could make it strong, but generally, enemies can overwhelm it unless well setup. |
| The Spendthrift | Vampire | Some combos could make it useful, especially with duos. Still, playing it solo tends to make the game harder than necessary. |
| The Radical | Wind | Poor choice compared to others. It often plays the game for you, which can be useful for AFK runs but isn’t ideal for active gameplay. |
The remaining characters in the lower tiers are not inherently bad, but they tend to make winning more difficult or less enjoyable. Their perks might demand more effort or reduce control, making the game harder or less fun to play.






