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Home » Myojin of Night’s Reach Deck Guide: Top Cards & Strategies

Myojin of Night’s Reach Deck Guide: Top Cards & Strategies

Emily Smith by Emily Smith
December 3, 2024
in Gaming
Reading Time: 3 mins read
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Myojin of Night’s Reach Deck Guide: Top Cards & Strategies
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The Myojin of Night’s Reach is one of the most enigmatic and impactful creatures in the lore of Magic: The Gathering. Unlike many creatures, she had the rare ability to traverse planes even before planeswalkers were a thing, subtly influencing events in both Kamigawa and Dominaria.

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Originally conceptualized before the Commander format was established, Myojin of Night’s Reach has a unique ability that complicates her inclusion in decks. To effectively use her, careful planning is essential, but with the right deck strategy, she can become a powerful presence in your games.

Sample Decklist

Black is an excellent color choice for building a mono-colored deck. It offers a diverse array of tools at manageable costs, granting numerous methods for card draw and opportunities to ramp up your mana efficiently.

The Myojin thrives when she is played directly from your hand, so the following decklist is designed with various options to help you draw her from the command zone to ensure maximum impact.

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Commander
Myojin of Night’s Reach
Creatures (18)
Blightbelly Rat
Burglar Rat
Burnished Hart
Crypt Ghast
Dauthi Voidwalker
Elderfang Disciple
Fell Specter
Gray Merchant of Asphodel
Hypnotic Specter
Magus of the Coffers
Miasmic Mummy
Necrogoyf
Rotting Rats
Sangromancer
Syr Konrad, the Grim
Tergrid, God of Fright // Tergrid’s Lantern
Tinybones, Trinket Thief
Yawgmoth, Thran Physician
Sorceries (11)
Blood Money
Bubbling Muck
Damnation
Dark Deal
Diabolic Tutor
Drown in Ichor
Raise Dead
Sign in Blood
Syphon Mind
Torment of Hailfire
Vat Emergence
Instants (7)
Dark Ritual
Defile
Go for the Throat
Infernal Grasp
Malakir Rebirth // Malakir Mire
Whisper of the Dross
Artifacts (17)
Arcane Signet
Campfire
Charcoal Diamond
Contagion Clasp
Contagion Engine
Expedition Map
Extraplanar Lens
Geth’s Grimoire
Jet Medallion
Lightning Greaves
Netherborn Altar
Sol Ring
Swiftfoot Boots
That Which Was Taken
The Rack
Thran Dynamo
Wheel of Torture
Enchantments (9)
Demonic Vigor
Leyline of the Void
Liliana’s Caress
Megrim
Phyrexian Arena
Quest for the Nihil Stone
Raiders’ Wake
Shrieking Affliction
Waste Not
Planeswalkers (2)
Davriel, Rogue Shadowmage
Liliana of the Dark Realms
Lands (35)
Bojuka Bog
Cabal Coffers
Cabal Stronghold
Command Beacon
Geier Reach Sanitarium
Karn’s Bastion
Myriad Landscape
Nykthos, Shrine to Nyx
Snow-Covered Swamp x24
Urborg, Tomb of Yawgmoth
Urza’s Cave
Witch’s Cottage

The Commander

Myojin of Night’s Reach is a 5/2 legendary Spirit creature introduced in Champions of Kamigawa. She requires eight mana to cast—five generic and three black.

To balance her steep mana cost, Myojin enters the battlefield with a divinity counter, but only if cast from your hand. This design ensures that players cannot exploit graveyard strategies to bring her into play, introducing an interesting challenge when using her as a commander.

As long as she has a divinity counter, Myojin is indestructible. Additionally, removing the counter allows you to force all opponents to discard their hands.

While it can be limiting to always play Myojin from your hand, there are ways to transition her from the command zone to your hand in the deck.

How to Play the Deck

Although there are stronger attackers within mono-black, Myojin of Night’s Reach excels at making opponents discard their hands when played from your hand.

To facilitate this, the deck includes mechanisms for transferring her from the command zone, options for adding divinity counters while she’s in play, and proliferate effects to make the discard ability repetitive.

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While empty hands don’t necessarily guarantee a victory, focusing on punishing opponents for discarding or holding no cards can pivot the game in your favor. Building redundancy into your strategies with various discard effects will also mitigate the risk of your opponents countering or eliminating your commander.

Ramp Strategies

Mono-black excels at land-based ramp with cards like Cabal Coffers and Cabal Stronghold, generating mana based on the number of Swamps controlled. By including Urborg, Tomb of Yawgmoth, all your lands become Swamps, maximizing your mana production capacity.

Draw Mechanics

In order to keep your hand full and maintain strategic options, the deck offers various card-drawing mechanics. Cards such as Tinybones, Trinket Thief offer card draw for each discard action that your opponents take, creating opportunities for significant life drain.

Discard Effects

It’s crucial that your strategy includes more methods for forcing opponents to discard than solely relying on Myojin. Several creatures and spells can provide additional discard elements, ensuring your plans remain flexible and effective, even if Myojin is countered or removed.

This strategic diversity will allow you to exploit your opponents’ weaknesses and leverage your resources to fortify your position in the game. By carefully balancing card draw, ramp, and discard mechanics, you can create a competitive and enjoyable gameplay experience.

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Tags: Best CardsCommanderDeck GuideHow To PlayMagic: The GatheringMyojinNight's ReachTabletop
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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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