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Home » Keeping Cultists Alive: Solving Challenges in No, I’m Not A Human

Keeping Cultists Alive: Solving Challenges in No, I’m Not A Human

Emily Smith by Emily Smith
September 25, 2025
in Gaming
Reading Time: 2 mins read
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Keeping Cultists Alive: Solving Challenges in No, I’m Not A Human
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In the game “No, I’m Not a Human,” there are ten different endings to unlock, with some being more difficult than others. One ending that all players will encounter at some point, even if not fully achieved, involves the cultists who visit your house regularly.

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These cultists are connected to the “May Death Cleanse Us of Our Sins” ending. However, keeping them alive long enough to see this ending can be challenging. Here’s what you need to understand:

### How to Join the Cultists’ Ritual

On the eighth night, the Cult Leader will always come to your house. Regardless of your response, he will leave behind three cultists with you. Be careful not to invite any guests that could replace these cultists, as they will mention it if you do.

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The Cult Leader comes back on the tenth night, and by that time, all three cultists must still be alive and with you. He returns again on the eleventh night, offering you the chance to join their ritual.

When the Cult Leader asks you to join, accepting will unlock the “May Death Cleanse Us of Our Sins” ending. If you refuse, the game continues as normal. But keeping all three cultists alive throughout is crucial.

Beware: FEMA might visit on the tenth night before the Cult Leader does. If FEMA takes away a cultist before the Cult Leader’s visit, it will ruin your chances of the ending.

The good news is that the cultists count as people in your home, so you don’t need to worry about the Pale Man while they’re present. However, if even one cultist is lost or taken by FEMA before the Cult Leader’s return, he will declare all are dead and remove any remaining cultists.

### How to Keep the Cultists Alive

First, you need to get the cat. Inviting the Cat Lady on the fourth night is necessary because she’s a visitor, and you’ll need her cat. Kill the Cat Lady as soon as you can to get the cat, which you must then use to order two cans of Cat Food from ForRest. Save this food for later.

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Next, save your FEMA notices. These notes can be given to guests to prevent FEMA from taking them at the next visit. If you accidentally use a FEMA notice, some guests might bribe you to let them in. Keep track of guests who are willing to bribe, so you can refuse or accept as needed.

When the cultists arrive by the ninth night, if you’re certain no other visitors are in your home, you don’t have to do anything special. If you suspect a visitor might be one of the cultists, use some Cat Food to prevent anyone from dying that night. It’s best to reserve this for the later nights, but using it on the ninth night can help you identify and eliminate potential visitors.

After the cultists arrive, starting from the ninth night, hand out at least two FEMA notices to guests who are not cultists. This ensures they won’t be taken away on the tenth night. Use the Cat Food to keep everyone alive on the ninth and tenth nights, protecting you until the eleventh night when the Cult Leader can be persuaded to let you join the ritual. Alternatively, if you already have enough guests for FEMA, you can refuse admission to everyone else to prevent losing anyone.

Remember not to invite anyone in who intends to sit in the same spot as the cultists or would replace a cultist, as they could interfere with your plan.

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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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