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The first big decision you’ll face in The Outer Worlds 2 is how to handle the intercom situation that gets you into Horizon Point station. After restoring power and accidentally activating the security robots, your team will suggest pretending to be one of the Protectorate’s members by using the intercom to call off the robots. You’re free to ignore this advice if you prefer. So, what’s the best move? Below, I explain all your options and what results they produce at the start of the Horizon Point mission.
Best Choice for the Intercom
Overall, picking an option on the intercom doesn’t significantly change the outcome of the main mission, “A Cause Worth Killing For.” However, it does matter later in the game during another event. I suggest giving the intercom a try if you have the right skills and items (more on that below). If not, you can always shoot your way out or sneak past without consequences, and you’ll move on to the next decision.
Here’s what you need to know about each approach:
Use the Intercom
Before attempting to use the intercom, keep in mind that persuading Cadet Corbin to help you will depend on your Speech skill and whether you’ve obtained the Mechanist Badge, which can be found upstairs from a fallen soldier. When you talk to him, choose the dialogue option that starts with “This is Cadet Robin Mowry…” and then continue the conversation until you can select “Then can you help me out?” Corbin might reluctantly agree, but he’ll warn you not to tell anyone about this.
Most other choices will cause Corbin to refuse help, as he wants to report you and won’t let you through unless he’s convinced. If you don’t have the badge, you can try convincing him again later, pretending to be Cadet Mowry to get back on track.
Start Killing
If you prefer a more direct approach, you can eliminate the security robots instead of trying to talk your way through. This option doesn’t mess up the mission, as long as you clear the area or sneak past the enemies using cover, then proceed through the doors into the station to continue your quest.
Sneak Out Through the Vent
If you’ve invested in the Lockpicking skill during character creation, this route is available. Niles will point out a vent in the ground-floor canteen where you can gain entry. When he offers you a Mag-Pick, select “I don’t have a way to pick that lock,” and he’ll give you the tool. Follow the vent to emerge in the courtyard where the robots patrol. You can sneak past them using crates for cover or fight if you prefer. Exit through the doors to move further into the station and continue your mission.
Additional Tips
- To persuade Corbin to help you via the intercom, you need the Speech skill and the Mechanist Badge, which is easy to miss but obtainable upstairs.
- Using the vent requires the Lockpicking skill and the Mag-Pick. You’ll find the vent in the ground-floor canteen, and Niles will give you the necessary tool if you mention you cannot pick the lock.
Whichever approach you choose, the main story stays intact. Your decision mainly affects interactions later in the game, but at this stage, you can confidently pick the method that suits your playstyle best.





