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What Are Timies?
As you explore in No Sleep for Kaname Date, you’ll see a small bar at the top of each decision screen showing your current Timies. You can hold up to three Timies at once, and you need to trade for each new one before making a decision. If you already have three Timies and want to get a new one, you’ll replace the oldest one with the new offer.
How Do Timies Affect Time Usage?
Timies help control how much time each decision costs. You’ll notice them displayed as a number or fraction alongside each choice, and they can take various forms, such as fractions, minus signs, or equal signs. These symbols influence how decision times are reduced.
For example, a fraction like 1/4 means that decision only costs a quarter of the usual time. Using a 1/4 Timie on a 12-second choice would make it take only 3 seconds instead of 12. A minus sign, like -10, subtracts that many seconds from the normal time, so a 12-second decision with -10 Timie equates to just 2 seconds. An equal sign, such as =10, sets the decision’s time cost exactly to the number shown—in this case, 10 seconds.
Types of Timies and Their Effects
- Fractions: Cut the time cost of actions by a fraction (e.g., 1/4 reduces a 12-second choice to 3 seconds).
- Minus: Subtracts a specific number of seconds from the total time (e.g., -10 reduces 12 seconds to 2 seconds).
- Equals: Sets the decision to a fixed time amount (e.g., =10 makes it exactly 10 seconds).
In the early stages, Timies are often used to save time on decisions. As the game progresses, decision times naturally increase, making Timies even more valuable. For instance, using an =64 Timie on a decision that would normally take 120 seconds will significantly cut down the time needed to make that choice.
Be careful not to use large Timies like =64 on small decisions that only take a few seconds. For example, a decision that usually costs 5 seconds will now cost 64 seconds with an =64 Timie, which could be a waste of your resources. Always double-check which Timie you’re applying to each decision.