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Completing Alvida’s questline in GreedFall: The Dying World offers valuable insights into the Nauts and their secretive ways.
The final part of her story, called The Lifting of the Veil, involves uncovering what really happened during a mission that led to her mother’s death. There are different ways to approach this, but some choices can hurt your relationship with Alvida and the Nauts. Here’s how to get the best possible results.
Starting the Quest and Questioning the Ambassador
The Lifting of the Veil begins some time after you return from Teer Fradee, as long as you’ve finished Alvida’s second companion quest. She informs you she has a new lead: finding the contract related to her mother’s last job. Your first stop should be Peren, where you need to speak with the Deutan ambassador.
You’ll have several dialogue options. Alvida suggests letting her handle the conversation, but you’ll gain more approval if you keep her name out of it. Instead, tell the ambassador that the matter concerns a close friend. Afterward, you will be directed to investigate the Nauts directly.
Returning to Uxantis
The next step is to visit Uxantis. Your first destination is the shipyard master, the same person who helped Alvida earlier in the game. During this visit, you’ll have multiple dialogue choices to try and get information. No matter what you say, he won’t let you access the library where contracts are stored. However, if you let Alvida do most of the talking or pass a Diplomacy check, he will reveal a secret room in the library—which will be useful later.
Sneaking Into the Library
At night, head for the Naut library. Guards and the librarian will be around. If it’s not nighttime yet, you can wait nearby to pass the time. Interestingly, you don’t actually have to stealth around. You can walk right in, get caught, and openly tell the librarian why you’re there. As long as you’re honest, your approval won’t be lowered, and you can freely explore the library.
If you prefer stealth, avoid knocking out Naut guards because while it doesn’t count as killing, it will hurt your approval with Alvida. Getting caught afterwards by the librarian will also damage Naut approval.
Finding Evidence in the Library
Your first stop inside the library is Alvida’s father’s office on the ground floor. It’s located in the upper right corner. Inside, you’ll find a book that belonged to him, which will be useful later. Then, go upstairs to locate the secret room. Interact with a bust on the left to find a key, then examine the bookshelf in the upper left corner that the key unlocks. This activates the lever for the secret room.
Obtaining the Evidence
In the hidden room, gather the documents. These reveal that Alvida’s father accepted contracts from Kurnaz to keep his crew funded. Confronting him with this information is the next step.
Confronting Alvida’s Father and Making a Decision
Return to Alvida’s father in Uxantis. Once he learns about the evidence, he admits he trusted Kurnaz and accepted work from him. He’s remorseful and says he will resign from his position in the Nauts. When he leaves, you’ll speak with Alvida, who is conflicted. You can choose to tell her to prevent her father from resigning or to let him go.
In either case, Alvida will forgive her father, and your approval will not change. However, she seems to part on better terms with him if you tell him to stay with the Nauts. After your decision, you’ll meet him outside the Naut council, and the quest will end, boosting your approval with Alvida.




