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If you’ve been playing Valorant for a while, you probably know that a typical team includes at least one agent from each role, and the fifth player picks any role they feel comfortable with. But times have changed because the game now features hybrid agents.
Veto is a prime example of this because he’s the most flexible agent in Valorant. He can both defend a site by catching enemies off guard and move to unexpected spots with an easy escape route.
Veto’s Role in Valorant
While his role in the game has evolved, it’s still important to understand what Veto does. He’s been assigned the Sentinel role, which is generally a passive class focused on defending sites, whether you’re on defense or after planting the spike on attack.
However, like Chamber and others, Veto doesn’t always have to use his utility strictly for defending. Both of these agents tend to use their physical presence and aggressive angles as part of their defense strategies.
Tip: It’s usually a good idea to have another Sentinel on your team when playing Veto, especially on maps with three sites.
Veto Abilities, Explained
Seeing Veto’s abilities in the lobby is different from using them in a match, since some effects aren’t obvious from descriptions alone. To get better at playing him, try practicing in custom games or shooting range to see how his skills work.
Here’s what each of his abilities does:
Ability Name | Type | Description |
---|---|---|
Interceptor | Basic | Can be placed anywhere in the air without needing a wall support. Once placed, it stays at the location and can be activated again to destroy enemy abilities that bounce or be destroyed by gunfire, making it a strong defense against flashes and other Duelist utilities. |
Crosscut | Buyable | Has two charges and each can be placed anywhere on the ground. When placing, a radius appears around it on the map. While inside this radius, you can instantly teleport to the placed Crosscut by pressing the indicated button, useful for quick escapes. |
Chokehold | Buyable | A throwable ability with slow projectile speed, but you can throw it in tricky spots using lineups. After landing, it activates after a few seconds, deafening enemies within range and alerting you if it’s triggered or destroyed. |
Evolution | Ultimate | Grants increased firing speed and health regeneration, along with complete immunity to debuffs like flashes, Tripwires, and other abilities that affect you personally. |
Tips for Playing Veto
Reading a character’s kit in the lobby doesn’t tell you everything. His abilities have effects that aren’t immediately obvious, so here are some tips:
Your Teleports Can Take You Between Sites
If you’ve played Yoru, you already know how powerful quick movement can be. Veto can also help you move across maps with his two teleports. Place one at the back of your current site and the other near the middle of the map, ensuring their radii overlap just enough for quick double teleportation. This setup lets you shift positions rapidly, confusing opponents and coordinating attacks or defenses with your team.
Tip: The second teleport can be placed farther away as long as you can reach its radius in time after the first teleport.
Use Teleports Strategically
Often, you’ll want to wait until you hear enemy utility sounds, like flashes or other abilities, before teleporting. Timing is key—activating your teleport at the right moment can catch opponents off guard, giving you opportunities to eliminate them.
Find Good Spots for the Interceptor
While Veto’s Interceptor seems powerful, it can be countered easily. Opponents can see it before it activates, especially if you place it openly. Once activated, it only lasts a few seconds and makes noise that players can hear from a distance.
Positioning the Interceptor close to walls on entry points is best. You can also hide it outside the map in certain locations, like on Abyss, to make it harder for enemies to destroy.
Timing your activation is also crucial. Activating it when opponents are about to push—like after flashes or when you hear utility being used—can help you surprise them and rack up kills.
Enemies Can See Your Chokehold
The Chokehold can be confusing because it disappears after placement, making it seem like enemies can’t see it. But at close range, opponents can spot it if they get close enough; its visibility extends beyond its actual radius.
Placement Tips:
- Cover narrow paths by placing the Chokehold behind walls, so enemies only see it when they turn the corner.
- For larger areas, put it in the middle so enemies have to destroy or activate it to proceed, giving you valuable information and control.
Overall, don’t focus too much on its decay or deafening effects; its main purpose is to gather intel. Proper placement and timing are key to maximizing its usefulness.