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Have you ever thought that pests, the potato-shaped creatures in Abiotic Factor, look kinda cute? Maybe you like how they leap through the air when attacking you or just scurry around when they’re doing their own thing.
If you want a pet or just something to come home to after a long day of fighting and collecting stuff, you’re in luck. You can tame pests, but you’ll need a few specific items: a trap to hold them safely and one of their favorite foods. If everything works out, you’ll have a little buddy to name and care for—or even send into battle against your enemies.
How to Craft a Pest Trap
To get a pest as a pet, first, you need to craft a pest trap. It takes three resources: a stapler, two rolls of duct tape, and nachos. The stapler and duct tape are easy to find, usually inside or on desks in the Office Sector, like at the Data Farm.
Getting nachos is trickier and requires advancing the story a bit. The earliest place you can find them is in the world of Flathill.
Steps to get nachos:
- Take the lift to Level Three, go through the portal to Anteverse II, then through another portal to reach Level Three’s main area.
- Head over to Silo Three and talk to Dr. Mayfield next to it to learn the recipes for the Keypad Hacker and its parts.
- Destroy security bots to gather their CPU parts, then craft the Keypad Hacker with an Infrared Emitter, LCD Screen, and Controller.
- Use the hacker to open Silo Three, then access the portal to Flathill. From there, go downstairs in the control room and pass through the portal.
- In Flathill, carefully explore the area and avoid the unkillable composers while searching for Power Cells.
- Walk down the main street, through buildings, and through portals until you reach the Flathill Arcade, where you can pick up four nachos off the tables.
Note: Save three nachos for when you try to catch a pest or get some Anteverse Wheat from Anteverse II, which is needed for taming.
Once you’ve done enough exploring or taken the shortcut back to the GATE portal, bring the nachos home. You can then craft a pest trap at any powered crafting station.
How to Capture and tame a pest
Now, find a pest. Three of the four types—regular, Electro, and Volatile—can be trapped. The Office Sector is full of them, but the best spots for taming without interference are Bio Lab D and the kitchen next to the cafeteria, since fewer enemies like Peccaries spawn there.
Sneak up close to a pest without startling it. Place the trap in its path, being careful not to provoke it because a hostile pest can’t be lured into the trap. As long as it doesn’t see you, the pest will wander inside and get caught.
Tip: Pests that roam in small areas are easier to tame because you can wait for them to pass, then place the trap in their path and hide. This minimizes the chance of them noticing and getting aggressive.
Once the pest is inside the trap, the door will automatically close. Hold either nachos or Anteverse Wheat in your hotbar. You’ll see a prompt to feed them. Feed them three of either item to tame the pest. When tamed, blue hearts will float up from the trap, showing you’ve made a new friend.
Take the pest out of the trap, and you can command it to follow you, stay and patrol, pet it, or send it back to its Pest Cage for safekeeping.
What Tamed Pests Can Do
Besides being cute companions, tamed pests are helpful allies. They will attack anything that attacks you. They can also generate electricity using the Pest Wheel once you unlock that recipe.
Materials needed for a Pest Wheel:
Material | How to get it |
---|---|
Power Cell x1 | From Power Cell Generators on the roofs of three different buildings in Flathill |
Pest Trap x1 | Crafted at a powered crafting bench with nachos, a stapler, and duct tape |
Metal Scrap x8 | Dismantle metal vents, loot security robots, collect from escaped Lab Rats, salvaging items like pipe clubs, or find in lootable containers like filing cabinets |
A Pest Wheel looks like a giant hamster wheel. Connect any device needing power to it, just as you would to a power outlet, then tell your pest to run on it.
Note: You only need one Power Cell to repair the forklift and open the way to Manufacturing West, as you will have two left over from your first trip to Flathill. While the pest runs, the wheel produces enough electricity to power objects, which is especially useful during power outages at night when you still want to craft or cook.