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“Where Winds Meet” features a wide range of bosses, from powerful World Bosses scattered across the map to campaign bosses encountered during story missions. One of the initial World Bosses you’ll likely face is Puppeteer – Sheng Wu, a towering giant armed with a halberd, wandering the northeast area of Qinghe.
This boss is considered one of the easier World Bosses in the game, but that doesn’t mean you can take it lightly. Entering the fight unprepared or overconfident can lead to quick defeat. Here’s what you need to know about facing Sheng Wu, including its location and how to defeat it.
Location of Puppeteer – Sheng Wu
Sheng Wu can be found in the northeast part of Qinghe, roughly halfway between Bamboo Abode and Battlecrest Slope in the Verdant Wilds. To get there faster, you can use landmarks like the Northern Vow Ruins, the Northern Bamboo Grove, or the Bamboo Retreat Boundary Stones. [Image shows the boss’s location on the map.]
How to Fight Sheng Wu
Sheng Wu uses its halberd to attack with swings and stabs. Its simplest attack is a straightforward thrust, which is easy to block but can sometimes be followed by a second thrust, so stay alert. The boss also performs a combo of two strong slashes, a spinning slash, and two vertical sweeping attacks—difficult to parry completely, so it’s best to dodge these.
Special Attacks and Tips
- Sheng Wu’s gold attack involves charging up, then jumping into the air and diving at you with the halberd, causing high area damage. This attack can’t be parried, so focus on dodging it.
- It occasionally performs an aerial slam, spinning into the air before slamming down with its halberd. Parry just before the attack lands to block it.
- The boss tends to play more defensively, sometimes raising its halberd to block or executing dodge rolls to reposition. Attacking while it’s blocking is possible but reduces damage and can be risky if it counters with a forward push.
Phase 2
Once Sheng Wu’s health drops below half, two smaller puppet minions will appear, facing specific directions and attacking only forward. Defeating these minions makes Sheng Wu vulnerable again.
In this phase, Sheng Wu gains new moves, including a sweeping, spinning attack covering a wide area, which often calls for dodging rather than parrying. It also introduces a red, charge-up attack: after a brief wind-up, Sheng Wu leaps forward with a powerful attack. Parrying this move can deal significant damage to its Qi gauge.
Another new move involves spinning its halberd overhead to create a whirlwind that pulls you in; using the Mystic Art “Cloud Step” to jump onto its head can help avoid this effect.
The most dangerous attack in this phase is a sequence of three overhead slams, which come with minimal wind-up and can be parried if timed correctly—though missing can lead to hefty damage.
Strategy Summary
In both phases, seize opportunities to parry attacks when possible, especially the overhead slams and charge-ups. When unsure or facing complicated attacks, dodging is often the safer choice. Focus on whittling down Sheng Wu’s health while avoiding its most damaging strikes, and you’ll eventually bring it down.





