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| Title | Goal | Description |
|———|——-|————–|
| That’s Acceptable | Reach an average wellbeing score of 4 | Keep your beavers safe with shelter, food, water, and fun activities until their happiness reaches level four. |
| Iron Teeth at the Ready | Unlock the Iron Teeth Faction | Achieve an average happiness level of 15. |
| Smell of Water in the Morning | Survive your first drought | Make sure you have enough food and water to get through the first drought you encounter. |
| Crackling with Ideas | Build a Campfire | Construct a campfire near homes to boost wellbeing; it’s important for happiness. |
| It’s an Instinct | Build a Dam | Use landscaping options to choose and build a standard dam. |
| Survivor | Survive five cycles on a single map | Keep your district alive through five cycles; progress naturally unlocks this as long as resources are sufficient. |
| Beaver-made Thicket | Plant 1,000 trees in one playthrough | Unlock this achievement by planting trees as you progress. |
| That’s… Okay | Reach an average wellbeing score of 10 | Keep your beavers supplied with essentials until their happiness reaches ten. |
| Wet Floor | Flood a building | Build a water source nearby or redirect water to flow into and flood a structure. |
| Not Bad! | Survive your first bad tide | This is unlocked through gameplay progress. |
| Survival 101 | Survive ten cycles on one map | Achieve this as you continue to progress through the game. |
| Not Again! | Experience two back-to-back bad tides | Unlock this by progressing in the game, but some luck is required. |
| It Happens | Replace a building immediately after demolishing it | Demolish a building and rebuild the same one right away—likely happens by accident. |
| That’s… Nice | Reach an average wellbeing of 20 | Maintain your beavers’ needs to hit a happiness level of 20. |
| Flooded Floor | Flood a building | Create circumstances for water to overflow into a building, either by building in water or redirecting water flow. |
| Not Bad! | Survive your first bad tide | Unlocks as you progress through the game. |
| Survival 101 | Survive ten cycles | Achieve this milestone through ongoing gameplay. |
| Not Again! | Endure two bad tides consecutively | Requires gameplay progression and some luck. |
| It Happens | Demolish and rebuild a building immediately | It’s common to unlock this. |
| That’s… Nice | Reach an average happiness of 30 | Unlock this as you advance further in the game. |
| One Big Family | Reach a population of 100 beavers | Achieves this milestone through ongoing gameplay. |
| Beaver-made Forest | Plant 5,000 trees | Unlock by planting trees during your run. |
| Wasteland Expert | Survive 20 cycles on a map | Progress through the game to unlock this. |
| We Have the Technology | Cure a contaminated beaver | Use antidotes to heal infected beavers. |
| Rock Bottom | Use dynamite at the bottom of the map | Build and detonate dynamite at the lowest point of the map. |
| Fixed a Leak | Cover a badwater source with a containment building | Progress to unlock containment options and then build to stop badwater flow. |
| That’s… Good | Reach an average happiness of 30 | Unlock this level with gameplay progression. |
| Created in Beaver’s Image | Build a robot | Collect all robot parts, assemble, and activate a robot. |
| That’s… Awesome | Reach happiness of 40 | Unlock through gameplay progress. |
| Beaver-made Wilderness | Plant 10,000 trees | Unlock by planting a large number of trees. |
| I Am Become Deaf | Explode 200 sticks of dynamite in one day | Set up and detonate 200 dynamite charges within the same day. |
| That’s… Amazing | Reach happiness of 50 | Achieve this through gameplay progression. |
| Oops! | Explode a unit with dynamite | Use dynamite to destroy or kill a unit when it explodes. |
| Not the Bees! | Have a beaver stung by a bee | Build a hive nearby and wait for a beaver to get stung. |
| No More Leaks | Cap all badwater sources with buildings | Use the Badwater Rig or similar structures to prevent water flow from contaminated sources. |
| That’s… Incrediable | Reach happiness of 60 | Unlock as you progress further. |
| Endless Crunch | Work 24 hours a day for 7 days straight | Set working hours to 24 and keep it for a full week. |
| One Big… Horde? | Reach a population of 500 beavers | Progress naturally unlocks this milestone. |
| Shaka Bra! | Create a zipline network of 1 km | Build a long zipline system for fun and utility. |
| Overachiever | Launch three wonders simultaneously | Build and activate three major projects all at once. |
| Hedge Fund | Build 200 Hedges on one map | Decoratively hedge your area with 200 hedges. |
| Plankster | Produce 500 planks in a single day | Use power and multiple stations to produce a large amount of wood product. |
| Refined Refinement | Have refineries producing every recipe | Set up dedicated buildings for each available recipe. |
| Rush B-eaver! | Finish a wonder before cycle 15 ends | Quickly gather materials and build to finish in time. |
| Enough to Power a Car Battery | Generate 2,000 horsepower with power wheels | Use wheels in a district to produce this amount of power. |
| That’s… Paradise! | Maximize wellbeing | Reach the highest happiness level possible. |
| Quadfecta of Mystery | Have a beaver die due to injury, contamination, hunger, and thirst | Isolate a beaver and starve, dry, and infect it to trigger this outcome. |
| Folktails Master Builder | Build every Folktail building and structure | Unlock by building all available Folktail structures. |
| Iron Teeth Master Builder | Build every Iron Teeth structure | Unlock by constructing all Iron Teeth structures. |
| Sweet Teeth | End the day with 1,000 Maple Pastries and no other food | Focus on producing only maple pastries until all other food sources have been exhausted. |
| Smile, everybeaver! | Achieve full happiness with at least 100 beavers | Ensure the happiness of a large population by fulfilling all their needs. |
| Unnecessary Expenses | Reach 200 beavers without building housing | Increase population solely through natural reproduction without constructing housing. |
| Castor Posthumus | Have a newborn beaver injured on the same day it’s born | Use high-risk workstations to injure a new beaver shortly after birth. |
| Time of the Bots | Build a bot after all beavers have died | Use all resources to create a bot before the last beaver passes away, then let it take over. |



