Select Language:
Every Cyberlimb and Its Functions
In Off the Grid, whether you’re flying across rooftops with a Hookshot or taking down enemies with a Maxigun, the right cyberlimb can help you become a hero. With so many options, each suited to different playstyles, it can be hard to decide which cybernetic arm or leg to choose for battle.
This guide covers every cyberlimb available in the game, explaining what each one does and how you can use them to your advantage.
Cyberlimbs and Their Effects
Here’s a list of the cyberlimbs you can equip and what they do:
Cyberlimb | Effect | Effective Use |
---|---|---|
Buzzkilla | Deploys a flying bot that drops ammo on enemies. Can be shot down. | Keep it moving to prevent enemy attacks. |
Ghost | Reduces visibility and blocks scans, making you almost invisible. | Use it to sneak past enemies. |
Paralyzer | Fires EMP devices that disable enemies and loot scans. | Place devices on choke points to control enemy movement. |
Slamfist | Breaks doors, vehicles, and enemies with brute strength. | Use it to charge through cover and break enemy lines. |
Hookshot | Grappling hook lets you zip to surfaces quickly. | Great for quick escapes or reaching high places. |
Ripper | Cybernetic sword capable of one-shotting enemies. | Best used for stealth kills or quickly taking out targets. |
Kinetic Shield | Projects a shield that absorbs bullets and reflects damage back. | Use it to block heavy fire and punish aggressive enemies. |
Javelina | Auto-locking missile launcher, powerful but risky in tight spaces. | Best in open areas to maximize splash damage. |
Maxigun | High-rate minigun that shreds enemies but can overheat. | Fire in short bursts to avoid overheating and keep up continuous damage. |
Bouncebomber | Grenade launcher with three chambers for area damage. | Aim near enemy groups for maximum impact. |
Phosphor Fury | Rocket launcher that sticks to targets and ignites them. | Use against vehicles and groups of enemies. |
Recon Drone | UAV drone for marking enemies in the area. | Scout ahead to plan attacks or alert your team. |
Tripmine | Proximity mine launcher that sticks to surfaces and explodes when triggered. | Place in narrow corridors that enemies frequently traverse. |
Slugger | Fires a goo projectile that freezes enemies. Can be ignited for extra damage. | Freezes enemies then ignite for added damage when they are caught off guard. |
Skunkpaw | Releases toxic gas that deals damage over time. | Use to zone out enemies and keep them out of cover. |
Leapers | Jetpack limbs that launch you into the air. | Use for vertical movement to surprise enemies from above. |
Roadrunners | Boosts sprint speed temporarily for quick movement. | Use to reposition fast during fights. |
Hammerheads | Jump and slam into the ground for area damage. | Great for covering ground and dealing damage when cornered. |
Cyberlancers | Short burst dash to close or escape quickly. | Use to disengage or get in close fast. |