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In Baldur’s Gate 3, the decision between siding with Sovereign Glut or Sovereign Spaw presents players with a significant choice. Both Myconid leaders can be found in the Underdark, a hidden subterranean area accessible during Act 1 of the game. Sovereign Spaw leads a group of Myconids seeking to protect themselves from the malevolent Duergar, while Sovereign Glut, having lost his own circle to these invaders, has taken refuge in Spaw’s colony.
Throughout Baldur’s Gate 3, choices can lead to different storylines and alter character interactions. Picking a side in the conflict between the two Myconid rulers not only yields rewards in terms of loot but could also lead to unique narrative experiences. However, these choices can also lead to intense battles, with the risk of Glut being killed in the fray, which would abruptly halt a particular narrative thread.
Choosing to assist Sovereign Spaw entails warning him about a plot against his life. In return, Spaw offers access to a hidden treasure chamber if you take down Glut. This decision also impacts party dynamics; characters like Karlach and Lae’zel are supportive, whereas Astarion disapproves of this course of action.
Defeating Glut can provide better loot than what Spaw has. Glut carries several valuable items, including spell scrolls and resources from the Underdark. However, it’s essential to note that looting Glut in front of other Myconids is considered theft. To avoid this, players must either kill Glut discreetly or attempt to loot him stealthily, perhaps utilizing spells like Invisibility.
While Glut’s items are tempting, reporting his death to Spaw opens up the secret treasure chamber and grants more rewards, including spell scrolls and the Shadow of Menzoberranzan helmet. This helmet allows the wearer to activate Invisibility once per long rest, making it a vital item, particularly for classes like rogues or rangers.
On the other hand, siding with Glut has its own advantages. While the character dynamics shift—Astarion approves while Karlach and Lae’zel do not—Glut’s powers can prove invaluable during battles, especially against formidable foes like Gekh Coal. His ability to animate corpses can temporarily bolster your party, although there’s a risk he may fall during combat.
Ultimately, players should assess their strategy carefully. Siding with Glut often leads to a series of combat encounters, culminating in his quest for power against Spaw. This initiative requires the party’s assistance to take down Spaw after defeating the enemy Gekh Coal. While the loot garnered from Spaw is generally superior, the unique gauntlets offered by siding with Glut can be alluring for specific character builds.
Moreover, choosing to support Spaw tends to be a more straightforward path. Spaw’s health and combat strategies generally don’t present a significant threat compared to Glut’s, who, while powerful, invites a complex web of alliances and potential pitfalls.
In terms of storytelling consequences, neither decision drastically alters the larger narrative of Baldur’s Gate 3. Whichever sovereign you choose to align with, you’ll eventually find yourself battling the next foe in the Underdark under their direction. The differences lie mainly in loot types and companion reactions, marking the choice as one of nuance rather than monumental impact.
In summary, while players can find compelling reasons to support either leader, siding with Sovereign Spaw usually proves to be the more efficient choice. It offers a balance of ease in battle and favorable loot without compromising story experience.