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After completing the prologue in GreedFall: The Dying World, one of your first companions to join you is Alvida. However, circumstances force you to leave her temporarily when you reach a safe location, and you only get her back in your party once certain events are resolved.
Once she rejoins your team, you can start her first companion quest, The Heritage of the Sea. There are multiple ways to approach this quest, and it’s possible to miss it altogether. Here’s how to complete the quest successfully and increase your approval with Alvida.
How to Start Alvida’s Companion Quest
After Alvida’s trial—no matter the outcome—Silvio the Carpenter will mention her late mother’s name. He’s hesitant to discuss it on the spot but suggests talking later. Don’t go to his store in the marketplace expecting to find him there; he will be present but won’t say anything. Instead, go to the tavern and approach the table where Alvida is sitting.
Starting this conversation triggers a dialogue with Silvio and Alvida. Silvio explains that because Alvida’s ship used to belong to her mother, there might be a hidden compartment containing her logbook. True enough, once you board her ship, Alvida finds her mother’s logbook. She then asks you to help her find someone who can decipher the code her mother wrote.
Like with any companion quest, accepting this will lock you into having Alvida in your party until the quest is finished. You can only start one companion quest at a time.
Return to Uxantis
The quest’s next step involves speaking with an admiral in Uxantis about the logbook. The first woman you talk to is sufficient—she’s located near the bottom half of the map—and turns out to be Alvida’s father, which leads to extra dialogue. He directs you to the library.
At the library, talk to the librarian. He confirms the logbook is written in code but can’t decipher it quickly. Instead, he suggests finding someone from Alvida’s mother’s past who might recognize the code.
Sail to Olima and Find Alma
To continue, sail to Olima to find Alma, a fellow naut who moved there. Set sail and search for her location. If you haven’t completed the main story quest Kuraz’s Plan, guards on Olima will be hostile to you, and you might be recognized on the docks and attacked—bring Safia along to help.
A quick way to find Alma is to talk to the bartender at the tavern and give him a cure potion to fix his hangover. He will then inform you where to find Alma and update your map accordingly.
Follow the marker to Alma’s home. Outside, guards from the Bridge Alliance are trying to arrest her. When you approach and start a conversation, all dialogue options lead to a fight, but your choices will affect your approval with Alvida:
- Asking the soldiers about the operation: no change in approval.
- Attacking the soldiers: +1 approval.
- Letting Alma be taken: -2 approval, and Alvida will attack the soldiers regardless, turning them hostile to both of you.
During the fight, another Naut will arrive to help. After the battle, they reveal they were sent by Alvida’s father to protect her. Alvida is upset about this. You can choose to support the bodyguard, send them away, or let Alvida make her own decision. Supporting her choice will earn you +2 approval.
Escort Alma to Safety
Alma will be shaken but safe, though she cannot stay. She needs to be escorted back to the ship and examined the logbook there. This involves walking with her the entire way since fast travel isn’t available during this segment.
You can decide to have Alma stay behind temporarily and deal with guards through combat, or gather more potions beforehand. Otherwise, you can have her follow you, fight while she’s near, or sneak past guards altogether.
Your companions will usually have a voice line when you’re about to walk down streets with guards—look for targetable NPCs in the area if the voice line isn’t there.
Once you arrive at the ship at the docks, Alma is safe. You can choose to board immediately and discuss the logbook or explore more of Olima with your party before proceeding.

