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Home » Every Epic Boon in D&D Forgotten Realms: Heroes of Faerûn – Completing & Solving Ranked

Every Epic Boon in D&D Forgotten Realms: Heroes of Faerûn – Completing & Solving Ranked

Emily Smith by Emily Smith
November 6, 2025
in Gaming
Reading Time: 3 mins read
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Every Epic Boon in D&D Forgotten Realms: Heroes of Faerûn – Completing & Solving Ranked
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When your party has finished all the basic Dungeons & Dragons content and is ready for a challenge, consider offering them Epic Boons as rewards. These powerful enhancements are available once characters reach level 19 or higher and can significantly boost their abilities. They serve as some of the strongest character upgrades besides legendary weapons, often earned through completing epic quests or achieving major milestones in a campaign, such as fulfilling a personal storyline. The Forgotten Realms: Heroes of Faerûn supplement introduces even more Epic Boons to explore.

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Tier List Explanation

Epic Boons are ranked based on their usefulness and versatility at high levels. Only the top-tier boons are considered truly outstanding for gameplay.

  • S-tier boons can be selected without any prerequisites other than reaching the necessary level. These options are the best for any character, regardless of class or build.
  • A-tier boons are more specialized but still very strong. They might require certain conditions or character choices, making them less universally applicable.
  • B-tier boons tend to be more general and less impactful, often offering options readily available through other magic items or spells, making them less desirable.

S-Tier

These Epic Boons stand out as the most powerful and flexible options at high levels:

  • Boon of Communication: Grants telepathy with a range of 120 feet and removes disadvantage when influencing hostile creatures. Additionally, understanding all written or spoken languages without spells makes this boon invaluable.
  • Boon of Desperate Resilience: Offers resistance to all damage types except Force while bloodied, greatly increasing survivability.
  • Boon of Fluid Forms: Allows any class to gain the shapeshifting abilities typically exclusive to druids. This boon provides a unique, class-defining power applicable in combat and roleplaying situations alike.

Though druids won’t benefit much from Fluid Forms, this boon is fantastic for any other class that hasn’t multiclassed into druid and opens up numerous strategic options.

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A-Tier

These boons are powerful but more situational:

  • Boon of Bountiful Health: Lets you maximize the roll of hit point dice during healing, providing significant sustain.
  • Boon of Exquisite Radiance: Enhances radiant damage output by allowing high damage dice rolls once per long rest, ideal for damage-focused characters.
  • Boon of Furious Storm: Grants resistance to Lightning and Thunder damage, plus immunity when bloodied, with the added ability to hinder opponents through spell resistance.
  • Boon of the Soul Drinker: Provides resistance to Cold and Necrotic damage, with the ability to regain hit points after reducing enemies to zero, usable after every short or long rest.
  • Boon of Bloodshed: Adds extra damage and advantage on the next attack when finishing off bloodied enemies, useful for aggressive combatants.

These boons are tailored toward specific playstyles or classes but remain effective overall.

B-Tier

While still useful, these Epic Boons tend to be less impactful or more easily replaced:

  • Boon of Fortune’s Favor: Allows rerolling a failed saving throw at the start of each turn; useful but redundant with other luck-based features.
  • Boon of Poison Mastery: Boosts poison damage, but many monsters are resistant or immune to poison, limiting its effectiveness.
  • Boon of Revelry: Grants the ability to cast Otto’s Irresistible Dance without spell slots, but many creatures are immune or resistant to charm effects.
  • Boon of Terror: Can make frightened creatures move away, but only if they are already frightened; also, immunity to being frightened is common.
  • Boon of the Bright Sun: Provides temporary hit points and a bright light aura, but these effects are less impactful at high levels when darkness can often be dispelled easily.

Many of these boons focus on niche or situational effects and are more easily substituted by spells or magic items.


Choosing the right Epic Boon depends heavily on your character’s class and the campaign. While some boons, such as the Boon of Furious Storm, offer impressive immunity or damage boosts, others may be less compelling given the availability of comparable magic items or spells. Assess your party’s needs and what would complement your playstyle when selecting these high-level rewards.

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Emily Smith

Emily Smith

Emily is a digital marketer in Austin, Texas. She enjoys gaming, playing guitar, and dreams of traveling to Japan with her golden retriever, Max.

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