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After navigating through Lies Of P: Overture‘s Krat Zoo, you’re not ready to fully leave nature behind just yet. In this phase, we’re swapping out the infected baboons and elephants for deranged robots skilled in martial arts. This section is a bit shorter, but it packs in plenty of ambushes and features some familiar faces.
We’ll guide you on the new enemies you’ll face and highlight all the treasures you can find. Our goal is to make sure you’re well-prepared for this mission and ready to make a splash in the greenhouse.
Items, Documents, and Equipment to Find in the Greenhouse
Below, we’ve compiled a list of every item you can find in this area. I’ve organized them in the order I collected them, so you can follow along easily. If you’re missing any items, you might have just walked past them. Use this guide to ensure you gather all the valuable loot in this part of the game.
Discoverable Items | |
---|---|
Documents | Emergency Directive No. 1: A Warning To Markiona |
Items | Electric Blitz Abrasive, Throwing Cell, Legion Magazine, Ancient Disk, Acid Abrasive, Radiant Ergo Chunk, Half Moonstone, Dim Ergo Crystal, Echo Player |
Greenhouse Outdoor Garden Stargazer
Upon entering the greenhouse, move forward and you’ll encounter a new kind of robotic enemy. These opponents use hand-to-hand combat, demonstrating agility and the ability to block attacks entirely. If you see one charging at you, it’s about to execute a flying kick, followed by two spinning kicks. You can interrupt this attack by thrusting at them as they approach.
Additionally, they drop their guard at times, making them open to strong attacks. To avoid battling two at once, lure the first robot back toward the entrance.
While you can try backstabbing them, they perform several horizontal attacks. I found it more effective to strike them with longer-range weapons.
In the next area, you will find a locked gate to your left and two martial artists waiting for you on the right—one of them is hiding behind a stack of boxes. At the far end, there’s an Alchemist with a gun. Pull the martial artists back around the corner to avoid the Alchemist’s ranged fire. You can find an Electric Blitz Abrasive in the cage to your right. After defeating an Alchemist, you have the option to go over or under the bridge; for now, let’s head down.
Below the bridge, you’ll face three martial artist robots that fire slow-moving bubble-like projectiles. These projectiles will track you, but they’re relatively easy to dodge by leading them into obstacles. When you close the gap, they’ll switch to melee attacks, so be cautious and take them out one by one while using the large pillar for cover. Collect the Throwing Cell and the Legion Magazine afterward. Another Alchemist awaits in the cylindrical room after you clear this area. Defeat this enemy and you’ll obtain the Ancient Disk.
Alchemist Bruiser Miniboss Encounter
Continue onto the bridge where you’ll face another Alchemist and then another. At the end of the bridge, you can open the gate on your right to unlock a shortcut. Inside a massive cage, you’ll find an Alchemist Bruiser attacking a deceased Gorilla. To fight them, remember they often commit to powerful, vulnerable attacks like big fist drops and elbow strikes. Maintain your distance and hit them with a strong attack as they recover. Defeating this enemy grants you the Emergency Directive: No. 1 file, and there’s an Acid Abrasive nearby.
Ascend the ladder and move carefully out onto the beams above. Here, you’ll find a Radiant Ergo Chunk and a Half Moonstone. On the balcony above, expect a group of martial artist bots. You’ll see a ladder, but don’t climb it just yet; instead, proceed past it. At the end of this walkway, another martial artist bot will be firing projectiles. Stay alert: there’s another ambush waiting to your right. Next to them is a Grindstone Coating Capsule.
The Grindstone Coating Capsule is a valuable item. It increases the uses of special grindstones until you die, and its effects persist even after teleporting.
Now head up that ladder to find another projectile-firing robot alongside a saber-wielding stalker. At the end of this walkway, there’s another saber-using stalker. Next, climb another ladder where you’ll encounter a martial artist to your left and a projectile thrower to your right. Nearby, there’s a Dim Ergo Crystal. As you navigate this walkway, you’ll have another martial artist to face. Continue up the next ladder to reach a master puppeteer’s workshop. There, grab the A Warning To Markiona and the Echo Player resting on the desk.
From the workshop, head outside, down onto the roof, and hop through a gap, landing on the other side of the previously locked walkway. Activate the Greenhouse Interior Stargazer, and proceed to confront the stage’s boss: Markiona.