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Exploring the Dreamworld: A Guide to the "Through A Nightmare, Darkly" Quest in The Elder Scrolls 4: Oblivion Remastered
The "Through A Nightmare, Darkly" quest in The Elder Scrolls 4: Oblivion Remastered presents fresh challenges and puzzles, offering an experience devoid of the benefits of your equipment or spells.
You’ll rely on your gameplay skills and this guide to navigate the mysterious dreamscape created by Henandier the Mage. Unfortunately, Henandier himself is rendered ineffective in this realm, so you’ll need to do the heavy lifting to escape both your and his nightmare.
How to Begin the "Through A Nightmare, Darkly" Quest
To kick off this quest, first complete the guild task assigned by Kud-Ei at the Mages’ Guild in Bravil, which involves retrieving Ardaline’s staff. After earning her trust, she will ask for help regarding her friend, Henantier.
- Speak to Kud-Ei to accept the quest, then follow her to Henantier’s home.
You will need to converse with the Argonian twice and explore all her dialogue about Henantier’s plight before she gives you the Dreamworld Amulet. Once you have it, put it on and rest in the bed next to Henantier to begin your journey.
Note: After this point, you cannot return to the regular world until you finish the quest. You won’t need to prepare any items, as nothing can be brought into the dream. If you leave the house while wearing the amulet, you will be transported to the dream state the next time you sleep, no matter where you are.
How to Rescue Henantier from the Dreamworld
Upon entering the Dreamworld, talk to Henantier to learn that he’s unaware of his situation. To save him, you will need to complete four tasks:
- The Test of Patience – Located behind the wooden door upstairs.
- The Test of Perception – Found behind a glowing blue door upstairs.
- The Test of Resolve – Accessible behind a solid wooden door framed in stone downstairs.
- The Test of Courage – Through a shabby wooden door on the stairwell.
You can tackle these tests in any order, but it’s wise to start with the Test of Resolve to obtain some armor early on.
Tip: If you dislike going without clothes, you can find some extra outfits in the dressers nearby. Food and alchemical materials are also scattered around the shack.
Clearing The Test of Resolve
Upon entering this test, turn around to find a gear stash labeled "Prepare." Equip any items that suit your style.
Warning: As a mage, your usual magic won’t work in this arena, but the staff you find will function properly.
Inside the arena, you’ll face two minotaurs. Luckily, they aren’t too challenging, so defeat them both. After their defeat (they won’t drop loot), a staircase will rise for you to claim the Element of Resolve and return to the main hub of the Dreamworld.
Clearing The Test of Perception
As you enter this challenge, take the torch from the Perception chest in front of you. The torch isn’t mandatory, but it will help you identify the traps ahead.
Be cautious as you navigate the traps. After completing the challenges related to perception, grab the Element of Perception and head back to the shack.
Clearing The Test of Patience
From the Study Chest, collect the Mysterious Scroll. This trial consists of crossing a series of pressure plates in the right order, as detailed in your scroll.
Solution Steps for the First Test:
- Start on the second square from the left.
- Move up one.
- Go left one.
- Go up two and exit.
Solution Steps for the Second Test:
- Start at the fourth square from the left.
- Go up one.
- Move left two.
- Go up two.
- Go right one.
- Go up one.
- Move right two.
- Go up one and out.
Solution Steps for the Third Test:
- Go up three.
- Move right four.
- Go up two.
- Go right one.
- Go up two.
- Go left three.
- Move down one.
- Go right four (to the wall).
- Go up two and exit.
Clearing The Test of Courage
As you enter this area, pick up the Weak Potion of the Sea from the Breathe chest and use it immediately. Then, dive into the pool of water ahead.
Important: You cannot cast alteration magic while silenced, so the potion is essential.
Swim down to the deepest point and interact with the wooden board to enter a chamber containing the Element of Courage. Take this and return to the shack.
Rewards for Completing "Through A Nightmare, Darkly"
Once you’ve gathered all four elements, return to Henantier to exit the dream. After a second conversation in the waking world, he will reward you with the Minor Tome: Respite and grant you an additional point of Fame.
This guide aims to assist you in navigating the trials of the Dreamworld with ease. Happy gaming!