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Metal Gear Solid Delta: Snake Eater is finally here, bringing one of the series’ best games to modern consoles with stunning graphics and improved stealth gameplay. Moving through the jungle as Naked Snake has never felt more realistic and immersive, making it a great way for new players to experience the game or for longtime fans to revisit Kojima’s classic.
Before starting your mission, it’s helpful to understand how each difficulty level affects gameplay, what rewards are offered, and how it impacts your experience. Whether you’re new to the series or a seasoned veteran who’s played every game dozens of times, knowing this will help you pick the difficulty that’s right for you.
Difficulty Overview
The difficulty setting in Metal Gear Solid Delta: Snake Eater changes how tough certain parts of the game are. You can choose one that matches your skill level or your preferred challenge, which makes it easier for beginners to learn the mechanics without feeling overwhelmed.
Adjusting the difficulty can change Snake’s health bar size, increase enemy damage, or deactivate some gadgets—depending on how hardcore you want the game to be. But, before we go into details about each difficulty, a few important points should be noted, as they greatly influence your decision.
You Cannot Change Difficulty Later
Once you pick a difficulty, you are locked into it until you finish the game. If it turns out to be too easy or too hard, you can’t switch it on the fly. You’ll need to start a new game if you want a different challenge.
While that might seem limiting, it makes sense since difficulty affects many game aspects. Changing it mid-game could disrupt the balance, so it’s best to choose carefully from the start.
New Game Plus Allows You To Select a New Difficulty
If you finish the game on a certain difficulty but want a different challenge on your next run, you can change the difficulty when starting a New Game Plus. This feature even applies if you haven’t completed the game on certain difficulties yet, providing a flexible way to replay the game at different levels of challenge.
Starting New Game Plus with a harder difficulty can make those challenges more manageable, so you might want to save the tougher modes for those subsequent playthroughs.
Very Easy Difficulty
If you just want to enjoy the story without much trouble, Very Easy is the way to go. There are no special unlocks for this mode, so it’s mainly for those who are new to the game or series. Enemies deal almost no damage, have a hard time spotting you, and Snake’s health is doubled. You’ll also start with a special weapon—the EZ Gun—and have access to sensor devices like the active sonar, anti-personnel sensors, and motion detectors.
Overview:
Aspect | Details |
---|---|
Snake Changes | Health doubled, starts with EZ Gun (infinite suppressed tranquilizer) |
Enemy Changes | Significantly less damage, much lower detection abilities |
Sensor Items | Active Sonar, Anti-Personnel Sensor, Motion Detector |
Rewards | None |
Easy Difficulty
A step up from Very Easy, Easy offers more challenge but remains accessible. Snake’s health increases by 1.5 times, enemies do less damage and are a bit harder to detect, but you still have access to sensor tools and handy gadgets.
This setting suits players who want a balanced experience without feeling overwhelmed, especially if you’ve played similar games before. It’s great for those new to the series or anyone wanting to just breeze through without much fuss.
Overview:
Aspect | Details |
---|---|
Snake Changes | Health increased by 1.5x |
Enemy Changes | Damage decreased, detection capabilities slightly reduced |
Sensor Items | Same as Very Easy |
Rewards | None |
Normal Difficulty
Normal is the default experience, offering no adjustments. Nothing is altered for Snake or enemies, making it the intended challenge for the game. You’ll have access to all sensor items and gadgets, and there are no additional unlocks for completing it.
Completing the game on Normal in under 5.5 hours without using life medicine or special items awards you the “DOBERMAN” title, but there are no trophies tied to this difficulty.
Overview:
Aspect | Details |
---|---|
Snake Changes | None |
Enemy Changes | None |
Sensor Items | Available |
Rewards | DOBERMAN title for fast, no-heal run |
Hard Difficulty
Hard increases enemy damage and detection skills, but Snake’s own health remains unchanged. Some sensor items become unavailable, which makes stealth more challenging.
Completing the game on Hard within five hours while losing no more than five life bars and avoiding life medicine or special items unlocks the “FOX” title. No trophies are awarded for this mode either.
Overview:
Aspect | Details |
---|---|
Snake Changes | No changes |
Enemy Changes | Greater damage output, better detection |
Sensor Items | Limited (some become unavailable) |
Rewards | FOX title for fast, low-damage completion |
Extreme Difficulty
Extremely tough, this mode is for expert players. Snake’s health is reduced, and enemies dish out even more damage with improved detection—making stealth trickier. This mode is recommended only for experienced players or those testing their skills on their second or third run.
To unlock it, you must beat the game on Hard. Completing Extreme in under five hours, with minimal damage, no alerts, no continues, and without killing human enemies earns the “FOXHOUND” title and a special trophy.
Overview:
Aspect | Details |
---|---|
Snake Changes | Health reduced to 2/3 of normal |
Enemy Changes | Significantly higher damage, better detection |
Sensor Items | None available |
Rewards | FOXHOUND title and trophy for excellent performance |
European Extreme Difficulty
The ultimate challenge unlocks after finishing Extreme once. It’s identical in terms of enemy strength and Snake’s health, but one critical difference: getting detected results in an immediate Game Over. This mode tests your perfect stealth skills, as any alert ends your run.
Like Extreme, completing it within five hours, with minimal damage, and without alerting or killing anyone earns the exclusive “FOXHOUND” title and trophy. It’s for players confident in their stealth mastery.
Choosing the right difficulty depends on your experience level and how much challenge you want. Remember, you’re locked into your choice unless you start a new game, but you can switch challenges in New Game Plus for future attempts.