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In The Alters, unlocking Alter Lessons allows you to explore new conversation routes that can significantly influence the game’s narrative. Each Alter presents a distinct Lesson related to their character traits, which you can access by fulfilling specific tasks or making certain choices.
These Lessons showcase Jan’s development and affect the conclusions you can reach within the game. This guide details how to unlock all the Lessons, ensuring you capture every crucial plot point and decision. Want to fully experience your Alters? Let’s dive in.
What Are Alter Lessons?
Alter Lessons are entries in The Alters database, representing knowledge that Jan Dolski acquires through interactions with his Alters.
To unlock all Lessons, you must create every possible Alter.
By completing particular side tasks for each Alter, you can unlock these Lessons. They will appear in both the database and the game’s pause menu. Unlocking Alter Lessons opens new dialogue options, which are critical for navigating different story paths.
How to Unlock Each Alter Lesson
Here’s how to unlock each Alter Lesson:
Lesson |
Alter |
Act |
How To Unlock |
---|---|---|---|
Assertiveness |
Technician |
Act 1 |
Construct the Rapidium Ark. This will irritate the Technician, who will then request a Recreation Room in your Base. Build it, then talk to the Technician to unlock this Lesson. |
Charisma |
Worker |
Act 2 |
Keep the Base’s radiation filters functional for five days straight without initiating crunch hours. During dialogues, select options that advocate for workers’ rights; otherwise, he may get upset. |
Chill |
Shrink |
Act 2 |
The Shrink will ask you to brew tea from a specific plant you grow in the Greenhouse. Once it’s ready, prepare the tea in the Kitchen and speak to the Shrink. |
Integrity |
Doctor |
Act 3 |
Ensure the Shrink is on your team, and when the Doctor asks for a tattoo design, request the Shrink to create it. |
Joy of Life |
Tabula Rasa |
Act 3 |
Create Tabula Rasa in the Womb but don’t use him. Opt for brain implants for yourself. Eventually, the Doctor will forget to give Tabula Rasa his sedatives, leading him to wake up. You’ll receive a notification about his activities, unlocking this Lesson. |
New Perspective |
Jan (you) |
Interlude |
This Lesson unlocks automatically during the Interlude before Act Three. It’s straightforward! |
Optimism |
Refiner |
Act 2 |
Construct the Gym module in your Base, craft its upgrade, and install it. Once the upgrade is active, wait for the Refiner’s response, and then have a conversation with him. Lastly, ask Lucas about Ben. |
Pragmatism |
Scientist |
Act 1 or Act 2 |
As per the Scientist’s request, initiate crunch hours and maintain them for two consecutive days to unlock this Lesson. |
Reliance |
Botanist |
Act 1 |
Discuss your relationship with Lena with the Botanist. Allow him to take your place in a conversation with her, and then strengthen his emotional response by recognizing your mistakes and praising Lena. After a few days, he’ll share his own love story. Follow his lead, accept your role, and agree with his view of Lena. |
Shrewdness |
Guard |
Act 2 |
Keep at least four portions of Mush available. After some time, a Mush theft event will occur. Agree to the Guard’s surveillance plan, make and install the necessary equipment, then follow up on his investigation. Make sure you talk to all suspects and confront the Guard afterward. |
Vulnerability |
Miner |
Act 1 or Act 2 |
Decline additional drugs after the first dose, amputate the Miner’s arm, use the Serum to regrow it, and assign him to the Contemplation Room until he’s fully recovered. |
The Act listed for each Lesson is typically when it can be unlocked, although it’s not set in stone. Some Lessons may become available earlier or later based on when you create a particular Alter.