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Trophy |
Description |
Guide |
---|---|---|
Homo Liberans: The Savior of Humanity |
Earned all trophies in Death Stranding 2. |
Unlock all 54 trophies to achieve this Platinum award. |
“Lou? Can you hear me? Can you see me?” |
Complete Episode 1: Sam. |
Story-related. Finish Main Order 7. The trophy will appear right after you complete the mission; however, you may not immediately proceed to the next Episode as there can be additional segments in between. |
“Time to Start a New Journey” |
Complete Episode 2: Lou. |
Story-related. This involves a cutscene only. |
“Help Us Bring Australia into the Network” |
Complete Episode 3: Drawbridge. |
Story-related. Finish Main Order 14. |
“We’ll Show the World the Hope in Your Rain” |
Complete Episode 4: Raindrops. |
Story-related. Finish Main Order 16. |
“Did He Say Nirvana?” |
Complete Episode 5: Conflagration. |
Story-related. Complete Main Order 17. |
“To Our Little Family” |
Complete Episode 6: Chrysalis. |
Story-related. Finish Main Order 23. |
“Sam the Man—In the Dark About Everything” |
Complete Episode 7: Pod. |
Story-related. Finish Main Order 30. |
“His Name is Neil. Neil Vana” |
Complete Episode 8: Deluge. |
Story-related. Finish Main Order 37. |
“I Don’t Break That Easily” |
Complete Episode 9: Puppets. |
Story-related. Finish Main Order 43. |
“You Will Never, Ever Be Alone” |
Complete Episode 10: Isolation. |
Story-related. Finish Main Order 44. |
“Keep Lou Safe…” |
Complete Episode 11: Quake. |
Story-related. Finish Main Order 45. |
“To Help You Find the Strength to Carry On” |
Complete Episode 12: Fragile. |
Story-related. Finish Main Order 46. |
“To Forsake Our Flesh and Our Freedom” |
Complete Episode 13: Die Hard. |
Story-related. This is made up entirely of cutscenes. |
“We Have to Get Tomorrow Back” |
Complete Episode 14: Last Stranding. |
Story-related. Finish Main Order 47. |
“I’ll Always Be With You” |
Complete Episode 15: On the Beach. |
Story-related. Defeat the final boss. |
“Death Can’t Tear Us Apart” |
Complete Episode 16: Tomorrow. |
Story-related. Finish Main Order 48 and witness the game’s conclusion. |
Standard Porter |
Complete a standard order for the first time. |
You’ll begin receiving Standard Orders after completing Main Order 10 in Episode 3. These are common side quests throughout the game, totaling around 400. To finish one, accept an order from a terminal and deliver it. More Standard Orders will unlock as you progress and finish others. |
Seasoned Porter |
Complete 10 deliveries, 10 recoveries, and 10 elimination/destruction standard orders with an S rank in Casual difficulty or higher. |
You’ll need to complete 30 Standard Orders, with ten of each type. Pay attention to the mission name: if it starts with “Deliver”, you’re delivering; if it starts with “Recover”, you need to retrieve items. Elimination Orders involve neutralizing enemies. Achieving an S Rank can be easier than it looks. Stealth is key when facing enemies, and for deliveries or recoveries, ensure your cargo remains undamaged and meets all conditions. |
Helping People to Connect |
Complete an aid request for the first time. |
In Main Order 4, Episode 1, you’ll be required to fulfill an Aid Request involving building a Timefall Shelter in a BT area. Completing this will unlock the trophy. |
Promising Signs |
Create an online aid request sign for the first time. |
Play online to access this feature. When you unlock the signs, press Down, access the Signs menu, go to the lower left category, and select any request. |
My First Structure |
Build your first structure (any structure, like signs or ladders). |
You’ll frequently be tasked with building, so you should earn this trophy early on. |
Master Builder |
Construct every type of structure, including tools, deployable shields, electric traps, and any sign. |
Build each of the following structures and tools at least once: Bridge, Generator, Watchtower, Postbox, Timefall Shelter, Cargo Catapult, Chiral Bridge, Safe House, Transponder, Jump Ramp, Zip-Line, Guide Post, Ladder, Climbing Anchor, Deployable Shield, and Electric Trap. As you follow the main storyline, you’ll naturally unlock these structures. For the last two tools, increase your connection with The Pioneer and The Architect. |
Starting Point |
Connect your Q-pid for the first time. |
Story-related. Connect your first terminal to the network in Mexico during the early gameplay. |
Keep on Connecting |
Connect all facilities using your Q-pid. |
There are 42 facilities in total; around 30 will be unlocked as you complete the main story. To connect the remaining ones, finish specific Sub Orders (side quests) or deliver Lost Cargo found in various locations. |
Connecting Hearts and Minds |
Maximize your connection level with all facilities. |
This trophy requires significant time and effort. You must raise the connection level of all 42 facilities to five stars. Some can be maxed out quickly with a few Standard Orders, while others may need substantial likes to level up. Boost your connection by completing Aid Requests, Sub Orders, Standard Orders, Main Orders, and delivering Lost Cargo. |
Self-Improvement |
Activate an APAS enhancement for the first time. |
APAS enhancements provide passive perks before undertaking deliveries. Unlocked in Episode 3. |
It’s Like That |
Send a Like for the first time. |
Whenever you pass by player-built structures or interact with an NPC or use the network SSS, press your touchpad. |
A Life Well Liked |
Receive a total of 2,400 or more Likes for completing orders. |
This trophy accumulates over time. You’ll earn this as you progress through the story. |
A Porter at Peak Popularity |
Receive a total of 50,000 or more Likes for completing orders. |
This trophy accumulates over time. You’ll earn this as you progress through the story. |
My First Training Session |
Complete a VR Training program for the first time. |
After you unlock the Magellan DHV and meet the crew in Episode 3, you’ll access the first missions of the VR Training program. Finish any of these to earn the trophy. |
A First Glimpse of the SSS |
Read an SSS post for the first time. |
You’ll unlock this feature in the pause menu after completing several Main Orders. It’s unmissable. |
Making It Your Own |
Use a screenshot taken in Photo Mode to decorate your private room. |
Take a photo using photo mode (press the left side of the touchpad to enter, then press X). Afterward, go to a private room at any terminal and change the background or front to one of your images (press Triangle when prompted). |
Creature Comforter |
Deliver a wild animal to the Animal Shelter for the first time. (Animals required for orders don’t count.) |
After completing Main Order 14, you’ll access the Animal Shelter. You may encounter wild animals in the environment; approach them stealthily and press Square to capture them. Deliver one to the shelter to unlock the trophy. |
Rare Specimen Rescuer |
Deliver an albino animal to the Animal Shelter for the first time. |
These appear rarely, like shiny Pokémon. Complete the Aid Requests from The Pioneer to locate them. |
Road Restorer |
Restore one section of road. |
You’ll get your first chance to interact with an Auto-Paver when you reach Australia. One is located north of the Western Environmental Observatory. Bring materials to operate it (the amount will vary based on whether you’re playing online). |
Dig, Dig, Dig! |
Restore three mines. |
You need to restore two mines as part of Main Order (13) and a Sub Order (104). After that, you can restore any additional mines in Australia; however, they require various materials. |
Rail Restorer |
Restore and fully reopen a monorail line. |
Complete a monorail line from a Knot to a Distribution Center. The first one unlocked in Main Order 13 is the easiest. Locate Tracklayers on the map and deliver the necessary materials to them. |
Emergency Worker |
Deliver emergency support for the first time. |
Structures in the game can get damaged over time. Check your map for any structure marked with a yellow hammer icon, go there, and repair it. You can easily do this using Chiral Crystals. |
Spring into Life |
Dig a hot spring for the first time. |
Utilize the Hot Spring near The Motherhood’s terminal in Episode 7, which will transport you to Heartman’s Lab. The Hydrologist will unlock the Hot Spring for your PCC Lv2, enabling you to create them in specific locations. The easiest one is found in an Aid Request from The Hydrologist. |
Written in the Stars |
Study the night sky for the first time. |
When you’re at a Hot Spring at night, look up at the sky and follow the prompt to study the constellations. |
Porters Make the World Go Round |
Trade with another porter for the first time. |
As you advance in the story, you’ll notice Local Porters entering and exiting various facilities. Their interactions are random; if you approach one, they might offer you a piece of cargo. Accept it and then drop off a piece you don’t want. When they take it, you’ll unlock this trophy. |
A Private Show! |
Watch a live performance in your private room. |
During Main Order 11, connect The Musician to the Chiral Network. This will unlock the Music Player and the song Horizon Dreamer. Return to your room in the Magellan, and Dollman will inquire about the song. Play it and then interact with Dollman again to witness one of the game’s best features. |
So YOU’RE the Pizza Chef! |
Discover the truth about the Pizza Chef. |
As your connection with The Pizza Chef grows, you’ll notice the stars will seem to stop growing early. When this happens, visit the nearby enemy camp and locate the Lost Cargo called Pizza Chef’s Misanga. Once you return it, a unique cutscene will play. |
Showdown at the Tar Lake |
Defeat the Lord of the Tar Lake. |
Complete Sub Order 117 from The Fisherman after attempting to max out his facility. |
The Headless Riders Unmasked |
Unravel the mystery of the headless riders. |
Finish Sub Order 110 from The Ghost Hunter, which becomes available after completing Sub Order 109 from The Chronobiologist. |
Savior of Terminal Fort Knot |
Save Terminal Fort Knot from facing a voidout. |
Complete Sub Order 114 from The Ghost Hunter. Make sure to max out his facility and finish prior Sub Orders first. |
The Scars Left by the Giants |
Arrive at the BT nexus in the F3 crater. |
Complete Sub Order 121 from The Adventurer. |
The Real Story of the Ghost Hunter |
Reveal the truth about the Ghost Hunter. |
Finish the game, activate the newly unlocked Drawbridge Q-pid feature, and try to deliver cargo to The Ghost Hunter. |
BT’s Best Friend |
Catch a large BT for the first time. |
Complete Main Order 33, which unlocks the EX Capture Grenade. Use it to capture large BTs when their health bar turns red by throwing the grenade into their mouth. |
Conqueror of the Golden CC |
Defeat the golden chiral creature. |
These golden rodent-like creatures can be found in tar pools near mines. |
A Premier Porter |
Achieve a porter grade of 40 or higher across all categories. |
As you complete orders, experience is earned in five categories: Porter (for deliveries), Combat (defeating foes), Stealth (remaining undetected), Servicemanship (finishing Aid Requests and repairing structures), and Bridge Link (interactions with players’ structures). These levels increase naturally throughout the main story; however, Combat and Stealth may require additional side orders to exceed level 40. |
Compulsive Cargo Carrier |
Deliver a total of 500 pieces of cargo. |
This trophy accumulates over time. You’ll unlock it as you progress in the story. |
Heavy Lifter |
Deliver cargo with a cumulative weight of two tons. |
This trophy accumulates over time. You’ll earn it during your story progression. |
Long-Distance Lugger |
Travel a total distance of 80km when completing an order. |
This trophy accumulates over time. You’ll unlock it as you advance in the story. |