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Primetime Content Consumer
Achieve every goal
Unlock all achievements in the game.
Foraged
Complete the first chapter
Finish the first chapter.
Schooled
Complete the second chapter
Finish the second chapter.
Hospitalised
Complete the third chapter
Finish the third chapter.
Paled
Complete the fourth chapter
Finish the fourth chapter.
Signal Interruption
Finish the final chapter
Complete the final chapter.
No More Remains
Gather all 18 Glitched Remains
Collect every Glitched Remain in the game, totaling 18.
Far Ahead
Gather all hats
Collect every hat available in the game.
Evasive Prey
Survive the first chapter without dying
Get through the first chapter without taking any damage.
Half Hat
Gather half the hats
Collect 50% of the hats in the game.
How Do I Look?
Equip the final hat you’ve unlocked
Complete the game, load any chapter, and put on the last hat you unlocked.
In the Palm of My Hand
Hold Six’s hand for six minutes
Hold hands with Six for a continuous six minutes.
Toys are for Kids
Burn a teddy bear
In Chapter Three, put on the teddy bear hat from the toy room, and burn the teddy with the key in the incinerator.
Popcorn
Burn corn
In Chapter Three, pick up the corn near the second-floor wheelchair and burn it in the incinerator.
Hunger
Pull the vending machine handle six times
In Chapter Three, after finding the flashlight, pull the vending machine handle six times.
X Best Friends
Use the lever and hold hands behind the screen
In Chapter Three, after reaching the X-ray room, pull the lever, then quickly hold hands with Six and go behind the screen together.
…And Stay Dead!
Defeat the runaway hand with a sledgehammer
In Chapter Three, avoid the runaway hand until you can get the sledgehammer. Hit it six times: three hits to defeat it and three hits to earn the achievement.
Objection
Toss cheese down the hole
In Chapter Three, grab the cheese from the vent cell, sneak through the barred opening, and throw it down the hole.
First, Do No Harm
Let the doctor fall, don’t pull the lever
At the end of Chapter Three, during the chase, allow the doctor to fall into the incinerator. After escaping, don’t pull the lever—just finish the level.
Sick Kids
Find Glitched Remains in Chapter Three
Collect all Glitched Remains in Chapter Three.
Post Industrial
Take a secret path to deliver a package
In Chapter Four, after using the TV remote, find Hat One via the secret left path in the package room. Later, wear it to collect the package from the trash room and deliver it through the left door.
Unladylike
Smash a porcelain statue on the roof
In Chapter Four, after the zipline with pegs, break through the window, then go back onto the roof. Enter the next window, pick up the porcelain statue by the door, and smash it.
Pale Kids
Find Glitched Remains in Chapter Four
Collect all Glitched Remains in Chapter Four.
Referee!
Run through the goal while wearing the ball hat
In Chapter Two, at the playground, climb the steps, jump over the rail to grab the ball hat, then run through the goal.
Mono Tones
Run across the piano keys
In Chapter Two, run on the piano keys before leaving the school.
Bully of Bullies
Push a bookshelf to crush bullies
In Chapter Two, sneak into the classroom and intentionally get spotted to trigger a chase. Dodge capture, then push the bookshelf to crush at least three bullies.
Fly Free
Throw a paper plane out the window
In Chapter Two, after climbing the rope ladder into the school, go to the left room to find a throwable item. On the far left, pick up the paper plane by the last bunk beds, then return to the window and throw it outside.
True Colors
Unmissable achievement
You will automatically earn this achievement at the end of Chapter Two.
School Kids
Find Glitched Remains in Chapter Two
Collect all Glitched Remains in Chapter Two.
Fair Prey
Defeat the hunter while wearing a raccoon tail
In Chapter One, put on the raccoon tail hat found in the hunter’s house, then use the shotgun to defeat the hunter while wearing it.
Wild Kids
Find Glitched Remains in Chapter One
Collect all Glitched Remains in Chapter One.
Twenty-Six
Call your partner 26 times
Call out to your partner 26 times while they are with you.
Medicine Ball
Throw a medicine ball to a hand
In Chapter Three, after escaping the mannequin room, pick up the medicine ball in the next room and throw it into the hands through the boarded door. One will catch it and throw it back.
What’s in the Box?!
Open the fridge in the hunter’s house
In Chapter One, enter the hunter’s house through the window, go to the kitchen, and open the fridge by grabbing the handle.
Merciful Feat
Avoid killing the tied enemy
In Chapter Two, avoid killing the enemy tied to the wall who is drawing on the floor.